summaryrefslogtreecommitdiff
path: root/src/types.h
Commit message (Expand)AuthorAge
* Remove dead declarationsBardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Remove k_name, k_text, k_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove unused music_extra2 flagBardur Arantsson2015-02-23
* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Remove unused struct birther fieldsBardur Arantsson2014-12-23
* Remove struct magic_typeBardur Arantsson2014-12-23
* Enable "maxmize stats" permanentlyBardur Arantsson2014-12-23
* Remove old-style hooks codeBardur Arantsson2014-12-23
* Update HOOK_QUEST_FINISH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_QUEST_FAIL to new-style hookBardur Arantsson2014-12-23
* Update HOOK_ENTER_DUNGEON to new-style hookBardur Arantsson2014-12-23
* Update HOOK_CALC_HP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_AI to new-style hookBardur Arantsson2014-12-23
* Update HOOK_BUILD_ROOM1 to new-style hookBardur Arantsson2014-12-23
* Update HOOK_WIELD to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_DEATH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_INIT_QUEST to new-style hookBardur Arantsson2014-12-23
* Update HOOK_NEW_MONSTER to new-style hookBardur Arantsson2014-12-23
* Update HOOK_DROP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_CHAR_DUMP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_WILD_GEN to new-style hookBardur Arantsson2014-12-23
* Update HOOK_CHAT to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MON_SPEAK to new-style hookBardur Arantsson2014-12-23
* Remove all uses of sglibBardur Arantsson2014-12-18
* Remove pointless comment in types.hBardur Arantsson2014-06-26
* Fix undefined behavior when too many "flag rarity groups" were usedBardur Arantsson2013-09-27
* Fix an overflow with allocation valuesBardur Arantsson2013-09-27
* Switch almost everything over to C++Bardur Arantsson2013-09-27
* Remove dead codeBardur Arantsson2013-09-27
* Remove unused sr_ptr monster_type fieldBardur Arantsson2013-09-27
* Remove monster_mindBardur Arantsson2013-09-27
* Sprinkle a little "const" aroundBardur Arantsson2013-09-27
* Split hooks into separate headerBardur Arantsson2013-09-27
* Split "dice" outBardur Arantsson2013-09-27
* Split out data typesBardur Arantsson2013-09-27
* C++: Introduce types_fwd.h with forward declarations for types.hBardur Arantsson2013-09-27
* Prevent friendly quest monsters in ThemeBardur Arantsson2013-08-08
* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
* Remove unused chaos patron codeBardur Arantsson2013-06-29
* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
* Remove dead lua_bind.c codeBardur Arantsson2012-06-29
* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
* Lua: Move Theme's stair handling to CBardur Arantsson2012-06-10
* Lua: Move Theme's Longbottom Leaf code to CBardur Arantsson2012-06-10
* Lua: Move "Drunk takes wine" code to CBardur Arantsson2012-06-09
* Lua: Move automatic stat gain to CBardur Arantsson2012-06-09