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types.h
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Author
Age
*
Fix undefined behavior when too many "flag rarity groups" were used
Bardur Arantsson
2013-09-27
*
Fix an overflow with allocation values
Bardur Arantsson
2013-09-27
*
Switch almost everything over to C++
Bardur Arantsson
2013-09-27
*
Remove dead code
Bardur Arantsson
2013-09-27
*
Remove unused sr_ptr monster_type field
Bardur Arantsson
2013-09-27
*
Remove monster_mind
Bardur Arantsson
2013-09-27
*
Sprinkle a little "const" around
Bardur Arantsson
2013-09-27
*
Split hooks into separate header
Bardur Arantsson
2013-09-27
*
Split "dice" out
Bardur Arantsson
2013-09-27
*
Split out data types
Bardur Arantsson
2013-09-27
*
C++: Introduce types_fwd.h with forward declarations for types.h
Bardur Arantsson
2013-09-27
*
Prevent friendly quest monsters in Theme
Bardur Arantsson
2013-08-08
*
Remove 'auto_haggle' option
Bardur Arantsson
2013-08-08
*
Remove unused chaos patron code
Bardur Arantsson
2013-06-29
*
Change spell_type to a semi-ADT
Bardur Arantsson
2012-06-30
*
Remove dead lua_bind.c code
Bardur Arantsson
2012-06-29
*
Lua: Move Theme's racial alignment to C
Bardur Arantsson
2012-06-11
*
Lua: Move Theme's stair handling to C
Bardur Arantsson
2012-06-10
*
Lua: Move Theme's Longbottom Leaf code to C
Bardur Arantsson
2012-06-10
*
Lua: Move "Drunk takes wine" code to C
Bardur Arantsson
2012-06-09
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Lua: Move automatic stat gain to C
Bardur Arantsson
2012-06-09
*
Lua: Add new-style hook support for HOOK_IDENTIFY
Bardur Arantsson
2012-06-09
*
Lua: Implement new-style HOOK_PLAYER_LEVEL
Bardur Arantsson
2012-06-08
*
Lua: Add new-style handling for HOOK_END_TURN
Bardur Arantsson
2012-06-08
*
Lua: Implement new-style HOOK_GET
Bardur Arantsson
2012-06-08
*
Lua: Rework C-side "help activated" flags for load/save
Bardur Arantsson
2012-06-08
*
Lua: Add new-style hook support for HOOK_MOVE
Bardur Arantsson
2012-06-08
*
Lua: Add new-style hooks.
Bardur Arantsson
2012-06-08
*
Lua: Migrate spell schools to C
Bardur Arantsson
2012-05-30
*
Lua: Reintroduce the "obvious" flag from casting
Bardur Arantsson
2012-05-29
*
Lua: Remove unused spell_type.skill field.
Bardur Arantsson
2012-05-29
*
Lua: Convert all the spell metadata to C code
Bardur Arantsson
2012-05-29
*
Lua: Add "school_idx" type to hold list of spell schools
Bardur Arantsson
2012-05-29
*
Lua: Add "casting_type" enum to support moving spells to C
Bardur Arantsson
2012-05-29
*
Lua: Add "dice_type" to support moving spells to C
Bardur Arantsson
2012-05-29
*
Lua: Add "device_allocation_type" to support moving spells
Bardur Arantsson
2012-05-29
*
Lua: Add "range_type" to support moving spells.
Bardur Arantsson
2012-05-29
*
Lua: Factor out "string_list_append" function
Bardur Arantsson
2012-05-28
*
Lua: Move handling of spell descriptions to C
Bardur Arantsson
2012-05-24
*
Lua: Add string_list for dynamic string lists
Bardur Arantsson
2012-05-18
*
Lua: Move school_book[] to C
Bardur Arantsson
2012-05-18
*
Lua: Move "Mandos" spell functions to C
Bardur Arantsson
2012-05-14
*
Lua: Remove Lua compat bits of timer_type
Bardur Arantsson
2012-05-09
*
Lua: Move "Meta" spell functions to C
Bardur Arantsson
2012-05-08
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Lua: Move "Geomancy" spell functions to C
Bardur Arantsson
2012-04-17
*
Lua: Move intros to C
Bardur Arantsson
2012-04-11
*
Lua: Gods: Move Theme god definitions to C
Bardur Arantsson
2012-04-11
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Lua: Gods: Move GRACE_DELAY Lua variable to player_type struct
Bardur Arantsson
2012-04-10
*
Remove unnecessary dynamic_desc field from quest_type
Bardur Arantsson
2012-04-09
*
Lua: Remove quest_type "type" field.
Bardur Arantsson
2012-04-09
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