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* Update HOOK_CALC_HP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_AI to new-style hookBardur Arantsson2014-12-23
* Update HOOK_BUILD_ROOM1 to new-style hookBardur Arantsson2014-12-23
* Update HOOK_WIELD to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MONSTER_DEATH to new-style hookBardur Arantsson2014-12-23
* Update HOOK_INIT_QUEST to new-style hookBardur Arantsson2014-12-23
* Update HOOK_NEW_MONSTER to new-style hookBardur Arantsson2014-12-23
* Update HOOK_DROP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_CHAR_DUMP to new-style hookBardur Arantsson2014-12-23
* Update HOOK_WILD_GEN to new-style hookBardur Arantsson2014-12-23
* Update HOOK_CHAT to new-style hookBardur Arantsson2014-12-23
* Update HOOK_MON_SPEAK to new-style hookBardur Arantsson2014-12-23
* Remove all uses of sglibBardur Arantsson2014-12-18
* Remove pointless comment in types.hBardur Arantsson2014-06-26
* Fix undefined behavior when too many "flag rarity groups" were usedBardur Arantsson2013-09-27
* Fix an overflow with allocation valuesBardur Arantsson2013-09-27
* Switch almost everything over to C++Bardur Arantsson2013-09-27
* Remove dead codeBardur Arantsson2013-09-27
* Remove unused sr_ptr monster_type fieldBardur Arantsson2013-09-27
* Remove monster_mindBardur Arantsson2013-09-27
* Sprinkle a little "const" aroundBardur Arantsson2013-09-27
* Split hooks into separate headerBardur Arantsson2013-09-27
* Split "dice" outBardur Arantsson2013-09-27
* Split out data typesBardur Arantsson2013-09-27
* C++: Introduce types_fwd.h with forward declarations for types.hBardur Arantsson2013-09-27
* Prevent friendly quest monsters in ThemeBardur Arantsson2013-08-08
* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
* Remove unused chaos patron codeBardur Arantsson2013-06-29
* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
* Remove dead lua_bind.c codeBardur Arantsson2012-06-29
* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
* Lua: Move Theme's stair handling to CBardur Arantsson2012-06-10
* Lua: Move Theme's Longbottom Leaf code to CBardur Arantsson2012-06-10
* Lua: Move "Drunk takes wine" code to CBardur Arantsson2012-06-09
* Lua: Move automatic stat gain to CBardur Arantsson2012-06-09
* Lua: Add new-style hook support for HOOK_IDENTIFYBardur Arantsson2012-06-09
* Lua: Implement new-style HOOK_PLAYER_LEVELBardur Arantsson2012-06-08
* Lua: Add new-style handling for HOOK_END_TURNBardur Arantsson2012-06-08
* Lua: Implement new-style HOOK_GETBardur Arantsson2012-06-08
* Lua: Rework C-side "help activated" flags for load/saveBardur Arantsson2012-06-08
* Lua: Add new-style hook support for HOOK_MOVEBardur Arantsson2012-06-08
* Lua: Add new-style hooks.Bardur Arantsson2012-06-08
* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
* Lua: Remove unused spell_type.skill field.Bardur Arantsson2012-05-29
* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
* Lua: Add "school_idx" type to hold list of spell schoolsBardur Arantsson2012-05-29
* Lua: Add "casting_type" enum to support moving spells to CBardur Arantsson2012-05-29
* Lua: Add "dice_type" to support moving spells to CBardur Arantsson2012-05-29
* Lua: Add "device_allocation_type" to support moving spellsBardur Arantsson2012-05-29