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path: root/src/types.h
Commit message (Collapse)AuthorAge
* Split hooks into separate headerBardur Arantsson2013-09-27
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* Split "dice" outBardur Arantsson2013-09-27
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* Split out data typesBardur Arantsson2013-09-27
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* C++: Introduce types_fwd.h with forward declarations for types.hBardur Arantsson2013-09-27
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* Prevent friendly quest monsters in ThemeBardur Arantsson2013-08-08
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* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
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* Remove unused chaos patron codeBardur Arantsson2013-06-29
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* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
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* Remove dead lua_bind.c codeBardur Arantsson2012-06-29
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* Lua: Move Theme's racial alignment to CBardur Arantsson2012-06-11
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* Lua: Move Theme's stair handling to CBardur Arantsson2012-06-10
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* Lua: Move Theme's Longbottom Leaf code to CBardur Arantsson2012-06-10
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* Lua: Move "Drunk takes wine" code to CBardur Arantsson2012-06-09
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* Lua: Move automatic stat gain to CBardur Arantsson2012-06-09
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* Lua: Add new-style hook support for HOOK_IDENTIFYBardur Arantsson2012-06-09
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* Lua: Implement new-style HOOK_PLAYER_LEVELBardur Arantsson2012-06-08
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* Lua: Add new-style handling for HOOK_END_TURNBardur Arantsson2012-06-08
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* Lua: Implement new-style HOOK_GETBardur Arantsson2012-06-08
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* Lua: Rework C-side "help activated" flags for load/saveBardur Arantsson2012-06-08
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* Lua: Add new-style hook support for HOOK_MOVEBardur Arantsson2012-06-08
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* Lua: Add new-style hooks.Bardur Arantsson2012-06-08
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* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
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* Lua: Reintroduce the "obvious" flag from castingBardur Arantsson2012-05-29
| | | | This got accidentally removed when moving the spell functions to C.
* Lua: Remove unused spell_type.skill field.Bardur Arantsson2012-05-29
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* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
| | | | (Yay automated translation!)
* Lua: Add "school_idx" type to hold list of spell schoolsBardur Arantsson2012-05-29
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* Lua: Add "casting_type" enum to support moving spells to CBardur Arantsson2012-05-29
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* Lua: Add "dice_type" to support moving spells to CBardur Arantsson2012-05-29
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* Lua: Add "device_allocation_type" to support moving spellsBardur Arantsson2012-05-29
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* Lua: Add "range_type" to support moving spells.Bardur Arantsson2012-05-29
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* Lua: Factor out "string_list_append" functionBardur Arantsson2012-05-28
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* Lua: Move handling of spell descriptions to CBardur Arantsson2012-05-24
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* Lua: Add string_list for dynamic string listsBardur Arantsson2012-05-18
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* Lua: Move school_book[] to CBardur Arantsson2012-05-18
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* Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
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* Lua: Remove Lua compat bits of timer_typeBardur Arantsson2012-05-09
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* Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
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* Lua: Move "Geomancy" spell functions to CBardur Arantsson2012-04-17
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* Lua: Move intros to CBardur Arantsson2012-04-11
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* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
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* Lua: Gods: Move GRACE_DELAY Lua variable to player_type structBardur Arantsson2012-04-10
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* Remove unnecessary dynamic_desc field from quest_typeBardur Arantsson2012-04-09
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* Lua: Remove quest_type "type" field.Bardur Arantsson2012-04-09
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* Lua: God quests: Move quest setup to CBardur Arantsson2012-04-09
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* Lua: Moved mimicry to CBardur Arantsson2012-04-07
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* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
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* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
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* Lua: Move module initialization code to CBardur Arantsson2012-04-07
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