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path: root/src/variable.c
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* Switch almost everything over to C++Bardur Arantsson2013-09-27
* Remove duplicate defintionsBardur Arantsson2013-09-27
* C++: Move Automatizer to C++Bardur Arantsson2013-09-27
* Remove the stupid_monsters optionBardur Arantsson2013-08-08
* Remove auto_notes and take_notes optionsBardur Arantsson2013-08-08
* Remove 'auto_haggle' optionBardur Arantsson2013-08-08
* Remove unused other_query_flag optionBardur Arantsson2013-06-29
* Remove show_*_graph optionsBardur Arantsson2013-06-29
* Remove fast_autoroller optionBardur Arantsson2013-06-29
* Remove old_colors optionBardur Arantsson2013-06-29
* Change spell_type to a semi-ADTBardur Arantsson2012-06-30
* Remove "arg_fiddle" globalBardur Arantsson2012-06-26
* Remove "copyright" globalBardur Arantsson2012-06-26
* Remove "munchkin_multipliers" globalBardur Arantsson2012-06-26
* Remove "permanent_levels" globalBardur Arantsson2012-06-26
* Remove "monk_*" globalsBardur Arantsson2012-06-26
* Remove "player_uid" globalBardur Arantsson2012-06-26
* Remove "show_labels" optionBardur Arantsson2012-06-26
* Remove "show_details" optionBardur Arantsson2012-06-26
* Remove "show_choices" optionBardur Arantsson2012-06-26
* Remove "show_weights" optionBardur Arantsson2012-06-26
* Remove "text_out_wrap" globalBardur Arantsson2012-06-26
* Remove "highscore_fd" global.Bardur Arantsson2012-06-26
* Remove ANGBAND_DIR_APEX since it's not used any moreBardur Arantsson2012-06-26
* Quarks: Move subsystem to separate compilation unitBardur Arantsson2012-06-26
* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
* Remove unused variables.Bardur Arantsson2012-06-26
* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
* Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
* Lua: Move Library Quest building action to CBardur Arantsson2012-04-07
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29