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* Remove "show_labels" optionBardur Arantsson2012-06-26
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* Remove "show_details" optionBardur Arantsson2012-06-26
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* Remove "show_choices" optionBardur Arantsson2012-06-26
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* Remove "show_weights" optionBardur Arantsson2012-06-26
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* Remove "text_out_wrap" globalBardur Arantsson2012-06-26
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* Remove "highscore_fd" global.Bardur Arantsson2012-06-26
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* Remove ANGBAND_DIR_APEX since it's not used any moreBardur Arantsson2012-06-26
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* Quarks: Move subsystem to separate compilation unitBardur Arantsson2012-06-26
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* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
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* Remove unused variables.Bardur Arantsson2012-06-26
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* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
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* Lua: Convert all the spell metadata to C codeBardur Arantsson2012-05-29
| | | | (Yay automated translation!)
* Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
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* Lua: Gods: Move Theme god definitions to CBardur Arantsson2012-04-11
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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
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* Lua: Move Library Quest building action to CBardur Arantsson2012-04-07
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* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
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* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
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* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
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* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
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* Lua: Move module initialization code to CBardur Arantsson2012-04-07
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* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
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* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
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* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
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* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* ALLOW_{EASY_OPEN,EASY_DISARM,REPEAT} code is no longer conditional.Bardur Arantsson2011-02-19
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Refactor version string construction to a function.Bardur Arantsson2010-01-10
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* Import tome-2.3.5.Bardur Arantsson2010-01-08