index
:
tome
master
Debian dgit repo for package tome
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
variable.cc
Commit message (
Expand
)
Author
Age
*
Move f_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move r_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move wf_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move re_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move s_{info,descriptors} to Game/GameEdtiData
Bardur Arantsson
2016-10-05
*
Move ab_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move st_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move set_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move d_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move gen_skill to GameEditData
Bardur Arantsson
2016-10-05
*
Move bg into GameEditData
Bardur Arantsson
2016-10-05
*
Move race_info and race_mod_info to GameEditData
Bardur Arantsson
2016-10-05
*
Move class_info to GameEditData
Bardur Arantsson
2016-10-05
*
Remove unused includes
Bardur Arantsson
2016-10-05
*
Remove meta_class_info
Bardur Arantsson
2016-10-05
*
Move ow_info and ba_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move ra_gen and ra_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move v_info into GameEditData
Bardur Arantsson
2016-10-05
*
Remove dead code
Bardur Arantsson
2016-10-05
*
Move rune_spells into player_type
Bardur Arantsson
2016-10-05
*
Move random_spells into player_type
Bardur Arantsson
2016-10-05
*
Remove unused max_bact
Bardur Arantsson
2016-10-05
*
Remove max_plev
Bardur Arantsson
2016-10-05
*
Move tvals[] to tables.cc
Bardur Arantsson
2016-09-17
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
*
Remove init_wilderness()
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Don't try to handle added skills on load
Bardur Arantsson
2016-09-17
*
Separate skill values from skill descriptions
Bardur Arantsson
2016-09-17
*
Replace RNG with PCG random number generator
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Move non-boolean options to options.cc too
Bardur Arantsson
2016-09-17
*
Move sf_* variables from global variable.cc to loadsave.cc
Bardur Arantsson
2016-09-17
*
Remove unused version_* variables
Bardur Arantsson
2016-09-17
*
Remove unused player_type::special field
Bardur Arantsson
2016-09-17
*
Unify skill_* fields into skill_modifier{,s}
Bardur Arantsson
2016-09-17
*
Remove monster memory
Bardur Arantsson
2016-06-20
*
Convert dungeon_info_type to use new flag_set
Bardur Arantsson
2016-03-29
*
Remove player gender, age, height, etc.
Bardur Arantsson
2016-03-10
*
Remove ANGBAND_GRAF
Bardur Arantsson
2015-12-11
*
Remove ANGBAND_KEYBOARD
Bardur Arantsson
2015-12-11
*
Allocate p_ptr dynamically
Bardur Arantsson
2015-12-11
*
Remove Alchemist class and associated skills/code
Bardur Arantsson
2015-12-11
*
Split types.h into separate header for each type
Bardur Arantsson
2015-06-07
*
Remove redundant code in init2.cc
Bardur Arantsson
2015-06-07
*
Rework object list filters to avoid global variables
Bardur Arantsson
2015-04-15
*
Split variables.cc declarations to separate header files
Bardur Arantsson
2015-03-07
*
Move "Birth options" to options.{cc,hpp}
Bardur Arantsson
2015-03-07
*
Split "ToME options" out into options.{cc,hpp}
Bardur Arantsson
2015-03-07
[next]