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path: root/src/variable.cc
Commit message (Collapse)AuthorAge
* Remove character backgroundBardur Arantsson2017-05-02
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* Move previous_char to Game structBardur Arantsson2017-05-02
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* Move died_from to Game structBardur Arantsson2017-05-02
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* Move player_{name,base} to GameBardur Arantsson2017-05-02
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* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move ab_info into GameEditDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Move set_info into GameEditDataBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
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* Move bg into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Move class_info to GameEditDataBardur Arantsson2016-10-05
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* Remove unused includesBardur Arantsson2016-10-05
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* Remove meta_class_infoBardur Arantsson2016-10-05
| | | | | | We replace it with a single number on the C:N: line which determines the display order of the classes. (That's all that meta_class_info effectively did.)
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
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* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
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* Move v_info into GameEditDataBardur Arantsson2016-10-05
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* Remove dead codeBardur Arantsson2016-10-05
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* Move rune_spells into player_typeBardur Arantsson2016-10-05
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* Move random_spells into player_typeBardur Arantsson2016-10-05
| | | | | # Conflicts: # src/loadsave.cc
* Remove unused max_bactBardur Arantsson2016-10-05
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* Remove max_plevBardur Arantsson2016-10-05
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* Move tvals[] to tables.ccBardur Arantsson2016-09-17
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* Move player_hp[] into GameBardur Arantsson2016-09-17
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* Remove init_wilderness()Bardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Don't try to handle added skills on loadBardur Arantsson2016-09-17
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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
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* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
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* Remove unused version_* variablesBardur Arantsson2016-09-17
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* Remove unused player_type::special fieldBardur Arantsson2016-09-17
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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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* Remove ANGBAND_KEYBOARDBardur Arantsson2015-12-11
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