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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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* Remove ANGBAND_KEYBOARDBardur Arantsson2015-12-11
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* Allocate p_ptr dynamicallyBardur Arantsson2015-12-11
| | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD.
* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove redundant code in init2.ccBardur Arantsson2015-06-07
| | | | A little template use can go a long way.
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Move "Birth options" to options.{cc,hpp}Bardur Arantsson2015-03-07
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* Split "ToME options" out into options.{cc,hpp}Bardur Arantsson2015-03-07
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* Split option variables into separate header and source fileBardur Arantsson2015-03-07
| | | | | | | | | Remove unused testing_stack testing_carry options while we're at it.
* Make a couple of declarations staticBardur Arantsson2015-03-07
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* Remove unused declarations from externs.hBardur Arantsson2015-03-07
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* Remove unused "rand_birth" global variableBardur Arantsson2015-03-07
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* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
| | | | | | Move the tvals[] array to variable.cc together with most of the other globals. Mark a few local functions "static" while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Make "vernum" load/save variable static to loadsave.ccBardur Arantsson2015-02-23
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* Remove smart_cheat optionBardur Arantsson2015-02-23
| | | | Behave as if always FALSE.
* Remove monster_lite optionBardur Arantsson2015-02-23
| | | | We act as if it's always set.
* Remove easy_{disarm,tunnel,open}Bardur Arantsson2015-02-23
| | | | | | | | We behave is if the options (in the old code) were set to their defaults, *except* for easy_disarm which is rather dangerous. Because of the dangerousness we behave as if easy_disarm==FALSE, except for picking the "obvious" choice if there is one when using the (D)isarm command.
* Remove f_head, f_name, f_textBardur Arantsson2015-02-23
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* Remove ow_head, ow_nameBardur Arantsson2015-02-23
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* Remove ba_head, ba_nameBardur Arantsson2015-02-23
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* Remove st_head, st_nameBardur Arantsson2015-02-23
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* Remove wf_head, wf_name, wf_textBardur Arantsson2015-02-23
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* Remove al_head, al_nameBardur Arantsson2015-02-23
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* Remove s_head, s_name, s_textBardur Arantsson2015-02-23
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* Remove t_head, t_name, t_textBardur Arantsson2015-02-23
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* Remove ra_headBardur Arantsson2015-02-23
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* Remove set_head, set_name, set_textBardur Arantsson2015-02-23
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* Remove rp_head, rp_name, rp_text, rmp_head, rmp_name, rmp_textBardur Arantsson2015-02-23
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* Remove c_head, c_name, c_textBardur Arantsson2015-02-23
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* Remove ab_head, ab_name, ab_textBardur Arantsson2015-02-23
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* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
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* Remove re_head, re_nameBardur Arantsson2015-02-23
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* Remove e_name, e_text, e_headBardur Arantsson2015-02-23
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* Remove v_name, v_text, v_headBardur Arantsson2015-02-23
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* Remove unused k_* variablesBardur Arantsson2015-02-23
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* Replace a_head, a_name, a_text with simple char *Bardur Arantsson2015-02-23
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* Remove old bounty codeBardur Arantsson2015-02-23
| | | | | None of it actually seems to be used any longer; the bounty hunter quest is delegated to q_bounty.cc.
* Remove effectively unused variablesBardur Arantsson2015-02-23
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* Remove dead declarationsBardur Arantsson2015-02-23
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* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
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* Remove auto_destroy optionBardur Arantsson2015-02-23
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* Remove no-op view_reduce_view optionBardur Arantsson2015-02-23
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* Remove speak_unique optionBardur Arantsson2015-02-23
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