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* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
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* Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove redundant code in init2.ccBardur Arantsson2015-06-07
| | | | A little template use can go a long way.
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
- Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp