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path: root/src/wizard2.c
Commit message (Collapse)AuthorAge
* Switch almost everything over to C++Bardur Arantsson2013-09-27
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* Constness fixesBardur Arantsson2013-09-27
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* Move extern declarations in wizard*.c to externs.hBardur Arantsson2013-09-27
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* Split hooks into separate headerBardur Arantsson2013-09-27
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* Remove unused chaos patron codeBardur Arantsson2013-06-29
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* Remove MONSTER_HORDES preprocessor defineBardur Arantsson2012-06-27
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* Lua: Remove LuaBardur Arantsson2012-06-19
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* Add option to edit piety in wizard mode.Bardur Arantsson2012-04-19
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* Lua: Remove quest_type "type" field.Bardur Arantsson2012-04-09
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* Lua: Remove quests.lua and remove unnecessary dynamism for questsBardur Arantsson2012-04-09
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* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Fix an uninitialized string for [C]reate Artifact debug command.Bardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Remove dead code.Bardur Arantsson2010-01-12
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* Remove ALLOW_SPOILERS option.Bardur Arantsson2010-01-12
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* Remove ALLOW_WIZARD option.Bardur Arantsson2010-01-12
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* Fixes for 64 bit compatibility.Bardur Arantsson2010-01-10
| | | | | - Fix skill value display in character dump on 64 bit machines. - Fix format strings and add casts to *printf() invocations.
* Import tome-2.3.5.Bardur Arantsson2010-01-08