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* Move random_artifacts to Game structBardur Arantsson2017-05-02
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* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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* Remove !SelfKnowledgeBardur Arantsson2016-10-22
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* Fix debug item creation menuElmo Todurov2016-10-06
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move player_hp[] into GameBardur Arantsson2016-09-17
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
| | | | Turns out artifact_p() already performs the necessary checks.
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Apply random_artifact_resistance() to debug-created artifacts tooBardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Fix a debug-mode promptBardur Arantsson2016-06-21
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* Remove wizard1.ccBardur Arantsson2016-06-20
| | | | | | It seems an awful lot of cruddy almost-duplicate code with functionality that's a) almost never used, and b) has absolutely *no* game impact whatsoever. So: Away it goes.
* Remove debug-only 'show all stats' codeBardur Arantsson2016-06-20
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* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Replace hack_apply_magic_power with optional parameterBardur Arantsson2015-09-14
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* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
| | | | | - Can now remove externs.h. Yay! - Put a stray option variable into its rightful place in options.hpp
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Move wizard1.cc declarations to separate header fileBardur Arantsson2015-03-07
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* Move wizard2.cc declarations to separate header fileBardur Arantsson2015-03-07
| | | | | | Move the tvals[] array to variable.cc together with most of the other globals. Mark a few local functions "static" while we're at it.
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
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* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
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* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
| | | | | We need one .h file and one .hpp since some of the functions are being called from plain C code.
* Split spells2.cc function declarations to separate header fileBardur Arantsson2015-02-23
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* Split spells1.cc declarations to separate header fileBardur Arantsson2015-02-23
| | | | Make a couple of the functions static while we're at it
* Split traps.cc function declarations to separate fileBardur Arantsson2015-02-23
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* Move cmd5.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | | Make a few of functions static, remove dead code and fix a few stray declarations while we're at it.
* Move cmd4.cc function declarations to separate header fileBardur Arantsson2015-02-23
| | | | Remove a little dead code while we're at it.
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Move xtra2.cc functions to separate headerBardur Arantsson2015-02-23
| | | | Remove some functions and make others static while we're at it.
* Move xtra1.cc function declarations to separate headerBardur Arantsson2015-02-23
| | | | | Make a couple of functions private to the module while we're at it.
* Move randart.cc declarations to separate headerBardur Arantsson2015-02-23
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* Move status.cc function declarations to status.hppBardur Arantsson2015-02-23
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* Move corrupt.cc function declarations to separate headerBardur Arantsson2015-02-23
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* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
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* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
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* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
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* Remove k_name, k_text, k_head in favor of simple stringsBardur Arantsson2015-02-23
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