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* Use 'c'/'s' in monster health bar if monster is confused/stunnedBardur Arantsson2013-08-08
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* Remove DRS_SHOW_* preprocessor definesBardur Arantsson2012-06-27
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* Remove "munchkin_multipliers" globalBardur Arantsson2012-06-26
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* Remove "monk_*" globalsBardur Arantsson2012-06-26
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* messages: Move message_* functions to separate compilation unitBardur Arantsson2012-06-26
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* Lua: Migrate spell schools to CBardur Arantsson2012-05-30
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* Lua: Move "Mandos" spell functions to CBardur Arantsson2012-05-14
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* Lua: Move "Meta" spell functions to CBardur Arantsson2012-05-08
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* Lua: Gods: Move Varda's HOOK_CALC_LITE to CBardur Arantsson2012-04-10
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* Lua: Display character bonuses from gods properlyBardur Arantsson2012-04-09
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* Lua: Clean up handling of Theme GOD_* variablesBardur Arantsson2012-04-09
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* Lua: Moved mimicry to CBardur Arantsson2012-04-07
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* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
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* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
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* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
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* Lua: Remove last bits of HOOK_CALC_BONUSBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
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* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
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* Lua: Add 'static' modifier to calc_gods()Bardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
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* Lua: Remove unused HOOK_CALC_BONUS_ENDBardur Arantsson2012-04-07
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Import Killerbunnies patch: Add a "you do not you all your fate" text to ↵Bardur Arantsson2010-01-12
| | | | Fates menu if there are fates you haven't discovered yet.
* Remove pval from antimagic field strength calculation.Bardur Arantsson2010-01-09
| | | | | | | | | | It doesn't make sense that an invisible item modifier (e.g. pval on a plain Dark Sword found lying in the dungeon) affects the anti-magic field strength. Another example is the unenchanted Boomerang of Unmagic from Theme -- it also has an invisible non-zero PVAL. Signed-off-by: Bardur Arantsson <bardur@scientician.net>
* Clean up: Refactor common subexpression.Bardur Arantsson2010-01-08
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* Extra Blows ability applies to barehand combat too. (Doesn't affect standard ↵Bardur Arantsson2010-01-08
| | | | ToME, but Theme grants Extra Blows to some barehand fighters.)
* Import fix from CVS: Fix misc. problems on 64-bit platforms.Bardur Arantsson2010-01-08
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* Import tome-2.3.5.Bardur Arantsson2010-01-08