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path: root/src/xtra1.cc
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* Remove trapsBardur Arantsson2016-10-05
* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Rework SKF1_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
* Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Inline various GOD macrosBardur Arantsson2015-03-22
* Replace PRACE_FLAG{,2} macros with functionsBardur Arantsson2015-03-07
* Split variables.cc declarations to separate header filesBardur Arantsson2015-03-07
* Split tables.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split option variables into separate header and source fileBardur Arantsson2015-03-07
* Split object*.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split files.cc declarations into separate header filesBardur Arantsson2015-03-07
* Split levels.cc declarations to separate header fileBardur Arantsson2015-03-07
* Split monster2.cc declarations into separate headerBardur Arantsson2015-03-07
* Split monster1.cc declarations to separate headerBardur Arantsson2015-03-07
* Split util.cc function declarations into separate header filesBardur Arantsson2015-02-23
* Split spells6.cc declarations to separate header fileBardur Arantsson2015-02-23
* Move cmd7.cc function declarations to separate header fileBardur Arantsson2015-02-23
* Move cave.cc function declarations to separate headerBardur Arantsson2015-02-23
* Remove monster_lite optionBardur Arantsson2015-02-23