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* Remove unused parameter from disturb()Bardur Arantsson2016-10-08
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* Remove trapsBardur Arantsson2016-10-05
| | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
* Move t_info into GameEditDataBardur Arantsson2016-10-05
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* Move e_info into GameEditDataBardur Arantsson2016-10-05
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* Move a_info into GameEditDataBardur Arantsson2016-10-05
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* Move k_info into GameEditDataBardur Arantsson2016-10-05
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* Move f_info into GameEditDataBardur Arantsson2016-10-05
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* Move r_info into GameEditDataBardur Arantsson2016-10-05
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* Move wf_info into GameEditDataBardur Arantsson2016-10-05
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* Move re_info into GameEditDataBardur Arantsson2016-10-05
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* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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* Move st_info into GameEditDataBardur Arantsson2016-10-05
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* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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* Move d_info into GameEditDataBardur Arantsson2016-10-05
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* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
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* Remove max_plevBardur Arantsson2016-10-05
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* Move wilderness structure into GameBardur Arantsson2016-09-17
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* Use grid<> for wilderness gridBardur Arantsson2016-09-17
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* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
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* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
| | | | | We don't really need quarks for this since we're not nearly as memory-constrained these days.
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
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* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
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* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Rework PR{1,2}_* flags to flag_set<>Bardur Arantsson2016-06-22
| | | | | Since there's no need for two tiers we also reduce the flag set to 1 tier. (Breaks savefile compatbility.)
* Rework FF1_* flags to flags_set<>Bardur Arantsson2016-06-21
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* Rework TR{1,2,3,4,5}_* flags to flag_set<>Bardur Arantsson2016-06-21
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* Change player_{race, spec, class} to non-POD typesBardur Arantsson2016-06-20
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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
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* Use std::string for object_descBardur Arantsson2016-03-10
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* Replace ang_sort() with std::stable_sort()Bardur Arantsson2016-02-13
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* Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
* Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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* Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
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* Remove expand_{list,look} options; behave as if always setBardur Arantsson2015-06-07
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* Add "asleep" note to monster description for (l)ook commandBardur Arantsson2015-04-14
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* Remove dead codeBardur Arantsson2015-04-14
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* Make target_able staticBardur Arantsson2015-04-14
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* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
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* Inline various GOD macrosBardur Arantsson2015-03-22
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