| Commit message (Expand) | Author | Age |
* | Remove unused parameter from disturb() | Bardur Arantsson | 2016-10-08 |
* | Remove traps | Bardur Arantsson | 2016-10-05 |
* | Move t_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move e_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move a_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move k_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move f_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move r_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move wf_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move re_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move s_{info,descriptors} to Game/GameEdtiData | Bardur Arantsson | 2016-10-05 |
* | Move st_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Change strings in dungeon_info_type to std::string | Bardur Arantsson | 2016-10-05 |
* | Move d_info into GameEditData | Bardur Arantsson | 2016-10-05 |
* | Move race_info and race_mod_info to GameEditData | Bardur Arantsson | 2016-10-05 |
* | Remove max_plev | Bardur Arantsson | 2016-10-05 |
* | Move wilderness structure into Game | Bardur Arantsson | 2016-09-17 |
* | Use grid<> for wilderness grid | Bardur Arantsson | 2016-09-17 |
* | Remove quark.{cc,hpp} | Bardur Arantsson | 2016-09-17 |
* | Refactor object_type 'artifact name' field to std::string | Bardur Arantsson | 2016-09-17 |
* | Change skill_type struct to use 'bool' | Bardur Arantsson | 2016-09-17 |
* | Move 'player_*' shared fields to new 'player_shared' struct | Bardur Arantsson | 2016-09-17 |
* | Move all options to a struct instead of using globals | Bardur Arantsson | 2016-09-17 |
* | Factor out 'disturb_state' option handling | Bardur Arantsson | 2016-09-17 |
* | Remove inactive player_type::prot{good,undead} | Bardur Arantsson | 2016-09-17 |
* | Remove effectively unused player_type::oppose_* fields | Bardur Arantsson | 2016-09-17 |
* | Rework player_race_mod::{title,desc} to std::string | Bardur Arantsson | 2016-09-17 |
* | Remove effectively dead sound() code | Bardur Arantsson | 2016-09-17 |
* | Rework PR{1,2}_* flags to flag_set<> | Bardur Arantsson | 2016-06-22 |
* | Rework FF1_* flags to flags_set<> | Bardur Arantsson | 2016-06-21 |
* | Rework TR{1,2,3,4,5}_* flags to flag_set<> | Bardur Arantsson | 2016-06-21 |
* | Change player_{race, spec, class} to non-POD types | Bardur Arantsson | 2016-06-20 |
* | Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<> | Bardur Arantsson | 2016-06-20 |
* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
* | Introduce "point" class and use in xtra2 instead of temp_{x,y,n} | Bardur Arantsson | 2016-03-10 |
* | Use std::string for object_desc | Bardur Arantsson | 2016-03-10 |
* | Replace ang_sort() with std::stable_sort() | Bardur Arantsson | 2016-02-13 |
* | Migrate z-rand.c to C++ | Bardur Arantsson | 2015-12-11 |
* | Refactor race_info_idx() to avoid "invisible" static pointers | Bardur Arantsson | 2015-12-11 |
* | Remove Alchemist class and associated skills/code | Bardur Arantsson | 2015-12-11 |
* | Refactor cave_type and monster_type to use non-intrusive lists | Bardur Arantsson | 2015-08-01 |
* | Split types.h into separate header for each type | Bardur Arantsson | 2015-06-07 |
* | Remove expand_{list,look} options; behave as if always set | Bardur Arantsson | 2015-06-07 |
* | Add "asleep" note to monster description for (l)ook command | Bardur Arantsson | 2015-04-14 |
* | Remove dead code | Bardur Arantsson | 2015-04-14 |
* | Make target_able static | Bardur Arantsson | 2015-04-14 |
* | Rename miscellaneous .h headers to .hpp | Bardur Arantsson | 2015-03-22 |
* | Inline various GOD macros | Bardur Arantsson | 2015-03-22 |