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*
Remove redundant checks "around" artifact_p()
Bardur Arantsson
2016-09-17
*
Change skill_type struct to use 'bool'
Bardur Arantsson
2016-09-17
*
Don't try to handle added skills on load
Bardur Arantsson
2016-09-17
*
Separate skill values from skill descriptions
Bardur Arantsson
2016-09-17
*
Fix lost sword quest skill prompt
Bardur Arantsson
2016-09-17
*
Remove unused fields in skill_type
Bardur Arantsson
2016-09-17
*
Split "inscription known" game state from inscription definitions
Bardur Arantsson
2016-09-17
*
Remove unused "quest_idx" parameter from quest_type::init()
Bardur Arantsson
2016-09-17
*
Un-overload do_bool() in loadsave
Bardur Arantsson
2016-09-17
*
Add do_char() in loadsave.cc to avoid casts
Bardur Arantsson
2016-09-17
*
Move 'player_*' shared fields to new 'player_shared' struct
Bardur Arantsson
2016-09-17
*
Move ability_type::acquired to p_ptr struct
Bardur Arantsson
2016-09-17
*
Use 'bool' in struct help_info
Bardur Arantsson
2016-09-17
*
Use 'bool' in random_spell struct
Bardur Arantsson
2016-09-17
*
Use 'bool' in random_quest struct
Bardur Arantsson
2016-09-17
*
Replace randnor() with C++-based implementation
Bardur Arantsson
2016-09-17
*
Replace RNG with PCG random number generator
Bardur Arantsson
2016-09-17
*
Change loadsave:do_std_string() to handle NUL properly
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Remove option_{flag,mask} arrays
Bardur Arantsson
2016-09-17
*
Bump cppformat -> fmt-3.0.0
Bardur Arantsson
2016-09-17
*
Add explicit braces in a few places
Bardur Arantsson
2016-09-17
*
Move all options to a struct instead of using globals
Bardur Arantsson
2016-09-17
*
Factor out "confirm_stairs" option handling
Bardur Arantsson
2016-09-17
*
Factor out 'disturb_other' option handling
Bardur Arantsson
2016-09-17
*
Factor out 'disturb_state' option handling
Bardur Arantsson
2016-09-17
*
Factor out 'flush_failure' option handling
Bardur Arantsson
2016-09-17
*
Introduce std::string overloads for prt() and c_prt()
Bardur Arantsson
2016-09-17
*
Move non-boolean options to options.cc too
Bardur Arantsson
2016-09-17
*
Move sf_* variables from global variable.cc to loadsave.cc
Bardur Arantsson
2016-09-17
*
Remove unused version_* variables
Bardur Arantsson
2016-09-17
*
Remove inactive player_type::prot{good,undead}
Bardur Arantsson
2016-09-17
*
Remove player_type::preserve field
Bardur Arantsson
2016-09-17
*
Remove unused player_type::special field
Bardur Arantsson
2016-09-17
*
Remove effectively unused player_type::oppose_* fields
Bardur Arantsson
2016-09-17
*
Refactor spellbinder to use std::vector<>
Bardur Arantsson
2016-09-17
*
Split out spellbinder fields from player_type
Bardur Arantsson
2016-09-17
*
Rework player_race_mod::{title,desc} to std::string
Bardur Arantsson
2016-09-17
*
Remove monster_race::total_visible temporary state
Bardur Arantsson
2016-09-17
*
Make summons appear around summoner instead of player
Bardur Arantsson
2016-09-17
*
Clean up conditional in make_attack_spell()
Bardur Arantsson
2016-09-17
*
Clean up conditional in monst_spell_monst()
Bardur Arantsson
2016-09-17
*
Remove lots of boilerplate for monster summoning
Bardur Arantsson
2016-09-17
*
Remove lots of boilerplate for monster breaths
Bardur Arantsson
2016-09-17
*
Add DRS_NONE for "learn nothing" for update_smart_learn()
Bardur Arantsson
2016-09-17
*
Remove effectively dead sound() code
Bardur Arantsson
2016-09-17
*
Clean up cheat option handling in loadsave.c
Bardur Arantsson
2016-09-17
*
Theme: Remove armor restriction for Eagle/Dragon
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Remove unused variable in make_attack_spell()
Bardur Arantsson
2016-09-17
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