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*
Move ra_gen and ra_info into GameEditData
Bardur Arantsson
2016-10-05
*
Move v_info into GameEditData
Bardur Arantsson
2016-10-05
*
Add GameEditData struct to contain *_info arrays
Bardur Arantsson
2016-10-05
*
Move initialization of Game earlier
Bardur Arantsson
2016-10-05
*
Use cbegin() instead of begin() in uniform_element()
Bardur Arantsson
2016-10-05
*
Remove dead code
Bardur Arantsson
2016-10-05
*
Switch Automatizer over to using jsoncons
Bardur Arantsson
2016-10-05
*
Introduce jsoncons as replacement for jansson
Bardur Arantsson
2016-10-05
*
Move rune_spells into player_type
Bardur Arantsson
2016-10-05
*
Move random_spells into player_type
Bardur Arantsson
2016-10-05
*
Remove unused max_bact
Bardur Arantsson
2016-10-05
*
Remove max_plev
Bardur Arantsson
2016-10-05
*
Fix for 'invisible' inscriptions in object lists
Bardur Arantsson
2016-10-05
*
Move tvals[] to tables.cc
Bardur Arantsson
2016-09-17
*
Move player_hp[] into Game
Bardur Arantsson
2016-09-17
*
Remove init_wilderness()
Bardur Arantsson
2016-09-17
*
Move wilderness structure into Game
Bardur Arantsson
2016-09-17
*
Introduce Game struct
Bardur Arantsson
2016-09-17
*
Use grid<> for wilderness grid
Bardur Arantsson
2016-09-17
*
Add grid<> template class for representing 2D grids
Bardur Arantsson
2016-09-17
*
Clean up process_dungeon_file_aux() a little bit
Bardur Arantsson
2016-09-17
*
Clean up do_stores() in loadsave.cc a little
Bardur Arantsson
2016-09-17
*
Refactor messages.cc to use boost::circular_buffer
Bardur Arantsson
2016-09-17
*
Use do_vector() for "powers" in loadsave.cc
Bardur Arantsson
2016-09-17
*
Split loadsave:do_std_string
Bardur Arantsson
2016-09-17
*
Add missing 'static'
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Remove quark.{cc,hpp}
Bardur Arantsson
2016-09-17
*
Refactor object_type 'artifact name' field to std::string
Bardur Arantsson
2016-09-17
*
Refactor object_type 'inscription' field to std::string
Bardur Arantsson
2016-09-17
*
Remove redundant checks "around" artifact_p()
Bardur Arantsson
2016-09-17
*
Change skill_type struct to use 'bool'
Bardur Arantsson
2016-09-17
*
Don't try to handle added skills on load
Bardur Arantsson
2016-09-17
*
Separate skill values from skill descriptions
Bardur Arantsson
2016-09-17
*
Fix lost sword quest skill prompt
Bardur Arantsson
2016-09-17
*
Remove unused fields in skill_type
Bardur Arantsson
2016-09-17
*
Split "inscription known" game state from inscription definitions
Bardur Arantsson
2016-09-17
*
Remove unused "quest_idx" parameter from quest_type::init()
Bardur Arantsson
2016-09-17
*
Un-overload do_bool() in loadsave
Bardur Arantsson
2016-09-17
*
Add do_char() in loadsave.cc to avoid casts
Bardur Arantsson
2016-09-17
*
Move 'player_*' shared fields to new 'player_shared' struct
Bardur Arantsson
2016-09-17
*
Move ability_type::acquired to p_ptr struct
Bardur Arantsson
2016-09-17
*
Use 'bool' in struct help_info
Bardur Arantsson
2016-09-17
*
Use 'bool' in random_spell struct
Bardur Arantsson
2016-09-17
*
Use 'bool' in random_quest struct
Bardur Arantsson
2016-09-17
*
Replace randnor() with C++-based implementation
Bardur Arantsson
2016-09-17
*
Replace RNG with PCG random number generator
Bardur Arantsson
2016-09-17
*
Change loadsave:do_std_string() to handle NUL properly
Bardur Arantsson
2016-09-17
*
Remove dead code
Bardur Arantsson
2016-09-17
*
Remove option_{flag,mask} arrays
Bardur Arantsson
2016-09-17
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