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* Remove unused ANGBAND_DIR_COREBardur Arantsson2018-03-25
* Remove unused 'G' flag handling for dngn/* filesBardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove dead codeBardur Arantsson2018-03-25
* Move list of level generators to Game structBardur Arantsson2018-03-25
* Eliminate uses of bool_Bardur Arantsson2018-03-25
* Remove unused return value from get_mon_num_prep()Bardur Arantsson2018-03-25
* Factor our duplicate codeBardur Arantsson2018-03-25
* Rename get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Don't use indexes for get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove bool_ from get_mon_num{,2}_hookBardur Arantsson2018-03-25
* Remove 'cptr' typedefBardur Arantsson2018-03-25
* Remove 'huge' typedefBardur Arantsson2018-03-25
* Remove 'uint' typedefBardur Arantsson2018-03-25
* Remove unused typedefsBardur Arantsson2018-03-25
* Remove 'sint' typedefBardur Arantsson2018-03-25
* Remove dead commentsBardur Arantsson2018-03-25
* Remove unused func_* typedefsBardur Arantsson2018-03-25
* Remove unused *_ptr typedefBardur Arantsson2018-03-25
* Remove 'vptr' typedefBardur Arantsson2018-03-25
* Remove the "identified" vs. "not identified" automatizer conditionBardur Arantsson2018-03-25
* Remove unused return valuesBardur Arantsson2018-03-25
* Remove dead declarationsBardur Arantsson2018-03-25
* Remove unused return valuesBardur Arantsson2018-03-25
* Rewrite "light safety" check to avoid hardcoded constantsBardur Arantsson2018-03-25
* Move duplicated code to is_light_harmful()Bardur Arantsson2018-03-25
* Remove "lose knowledge upon recharge" effectBardur Arantsson2018-03-25
* Fold IDENT_KNOWN into a boolean flag on the object_typeBardur Arantsson2018-03-25
* Move duplicate code to rescue_artifact()Bardur Arantsson2018-03-25
* Remove identify_fully()Bardur Arantsson2018-03-25
* Remove IDENT_MENTALBardur Arantsson2018-03-25
* Remove IDENT_STOREB since it has no effectBardur Arantsson2018-03-25
* Remove "force knowledge" bits of show_info()Bardur Arantsson2018-03-25
* Remove chests from the gameBardur Arantsson2018-03-25
* Remove unused hook_eat_out structBardur Arantsson2018-03-25
* Remove Eru's Know The Music spellBardur Arantsson2018-03-25
* Remove remaining object flavor namesBardur Arantsson2018-03-25
* Remove scroll flavor namesBardur Arantsson2018-03-25
* Remove unused local variableBardur Arantsson2018-03-25
* Remove IDENT_CURSEDBardur Arantsson2018-03-25
* object_value(): Always behave as if fully identifiedBardur Arantsson2018-03-25
* Consider item identified in display_{weapon,ammo}_damage()Bardur Arantsson2018-03-25
* Remove redundant item identification codeBardur Arantsson2018-03-25
* Remove object knowledge from scoreBardur Arantsson2018-03-25
* Remove ID_FULL/ID_PLAIN activationsBardur Arantsson2018-03-25
* Remove do_cmd_knowledge_objects()Bardur Arantsson2018-03-25
* Make character sheet/dump as if equipment is identifiedBardur Arantsson2018-03-25
* Remove IDENT_EMPTYBardur Arantsson2018-03-25
* Remove fountain identificationBardur Arantsson2018-03-25
* Remove identification from quaff_potion()Bardur Arantsson2018-03-25