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* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: EGO_GRAPHICS compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: USE_EMX compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: SECURE compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: Remove a few unused macrosBardur Arantsson2012-03-29
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* Thaumaturgy: reduce spell fail ratesmiramor2012-03-29
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* Thaumaturgy: increase average spell powermiramor2012-03-29
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* Thaumaturgy: reduce random factor in spell powermiramor2012-03-29
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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate keymap handling code.Bardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for extracting 'xtra' flagsBardur Arantsson2012-03-29
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* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
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* Refactor: Remove unused magic_power_info_lua() function.Bardur Arantsson2012-03-29
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* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
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* Fix C++-style commentsBardur Arantsson2012-03-29
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* gtk1: Removed GTK (1.x) front-endBardur Arantsson2012-03-29
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* gtk2: Remove dead codeBardur Arantsson2012-03-29
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* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
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* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
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* Refactor: player_outfit(): Move "forge" closer to usage site.Bardur Arantsson2012-03-29
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* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
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* Refactor: Factor out a little common code in generate.c.Bardur Arantsson2012-03-29
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* Fix an uninitialized string for [C]reate Artifact debug command.Bardur Arantsson2012-03-29
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* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
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* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
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* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
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* Remove RESTRICT_COMBINATIONS code.Bardur Arantsson2012-03-29
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* Remove ENABLE_BINRELOC compile-time flag.Bardur Arantsson2012-03-29
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* Remove unused front-end flags.Bardur Arantsson2012-03-29
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* Remove ISO front-end code.Bardur Arantsson2012-03-29
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* Remove SAVEFILE_USE_UID; it doesn't make sense when all files are stored in ↵Bardur Arantsson2012-03-29
| | | | $HOME anyway.
* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
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* Curses: Fix linking error.Bardur Arantsson2012-03-29
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* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
| | | | | These flags were either not used or made things more complicated for no good reason.
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
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* Files: Remove panic saves.Bardur Arantsson2012-03-29
| | | | | It is NOT a good idea to save the game when memory may already be corrupted.
* Remove chg_to_txt code which does not serve any useful purpose.Bardur Arantsson2012-03-29
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* Remove SAVE_HACK compile-time flag.Bardur Arantsson2012-03-29
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* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
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* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
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* Remove CHECK_LOAD and CHECK_TIME completely.Bardur Arantsson2011-02-20
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* Make angband.h and z-*.h headers C++-friendly.Bardur Arantsson2011-02-20
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* Remove a couple of long-obsolete front end modules.Bardur Arantsson2011-02-20
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* Remove long-obsolete load_gif.cBardur Arantsson2011-02-20
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* Killerbunnies: Fix dodge messages.Bardur Arantsson2011-02-20
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* Killerbunnies: Add companions to character dump.Bardur Arantsson2011-02-20
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* Use C++ friendly identifiers in quest code.Bardur Arantsson2011-02-20
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