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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Fix lost sword quest skill promptBardur Arantsson2016-09-17
* Remove unused fields in skill_typeBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17
* Use 'bool' in random_spell structBardur Arantsson2016-09-17
* Use 'bool' in random_quest structBardur Arantsson2016-09-17
* Replace randnor() with C++-based implementationBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Change loadsave:do_std_string() to handle NUL properlyBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out "confirm_stairs" option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_other' option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Introduce std::string overloads for prt() and c_prt()Bardur Arantsson2016-09-17
* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
* Remove unused version_* variablesBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
* Make summons appear around summoner instead of playerBardur Arantsson2016-09-17
* Clean up conditional in make_attack_spell()Bardur Arantsson2016-09-17
* Clean up conditional in monst_spell_monst()Bardur Arantsson2016-09-17
* Remove lots of boilerplate for monster summoningBardur Arantsson2016-09-17
* Remove lots of boilerplate for monster breathsBardur Arantsson2016-09-17
* Add DRS_NONE for "learn nothing" for update_smart_learn()Bardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Clean up cheat option handling in loadsave.cBardur Arantsson2016-09-17
* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove unused variable in make_attack_spell()Bardur Arantsson2016-09-17
* Really fix crash bug in hallucination codeBardur Arantsson2016-09-17
* Remove inventory_no_move optionBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17