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* Use magik() instead of explicitly using rand_int()Bardur Arantsson2015-09-14
* Remove unused IM_MELEE flagBardur Arantsson2015-09-14
* Fix undefined behavior in dungeon generation codeBardur Arantsson2015-09-14
* Fix a few warningsBardur Arantsson2015-09-14
* Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
* Remove dead Portable Hole codeBardur Arantsson2015-06-11
* Remove dead code in player_activate_trap_type()Bardur Arantsson2015-06-11
* Remove RLE from do_grid()Bardur Arantsson2015-06-09
* Fix missing "std::" qualified in make_array()Bardur Arantsson2015-06-09
* Clean up do_store()Bardur Arantsson2015-06-09
* Fix typo in message in do_cmd_rune_add_mem()Bardur Arantsson2015-06-09
* Use compile-to-library trick to reduce compilation timeBardur Arantsson2015-06-08
* Remove '*' portion of prompt for pet commandBardur Arantsson2015-06-08
* Fix GCC compiler warnings for effectively dead codeBardur Arantsson2015-06-07
* Add missing includes for new Boost versionBardur Arantsson2015-06-07
* Fix NPE in recall_reset_aux()Bardur Arantsson2015-06-07
* Split types.h into separate header for each typeBardur Arantsson2015-06-07
* Use object_wipe for clearing object in object_prep()Bardur Arantsson2015-06-07
* Add missing "static" to is_state_aux/kind_is_themeBardur Arantsson2015-06-07
* Remove dead function move_to_black_market()Bardur Arantsson2015-06-07
* Reduce scope of buffer for data parsing functionsBardur Arantsson2015-06-07
* Remove unused "include" handling for data filesBardur Arantsson2015-06-07
* Remove expand_{list,look} options; behave as if always setBardur Arantsson2015-06-07
* Remove prompt_pickup_heavy option; behave as if always setBardur Arantsson2015-06-07
* Remove redundant code in init2.ccBardur Arantsson2015-06-07
* Use a single line per file in source listsBardur Arantsson2015-06-07
* Rework object list filters to avoid global variablesBardur Arantsson2015-04-15
* Fix bug in calculation of quantity range when buying itemsBardur Arantsson2015-04-14
* Add "asleep" note to monster description for (l)ook commandBardur Arantsson2015-04-14
* Add pseudo-ID for items at player's feetBardur Arantsson2015-04-14
* Fix undefined behavior when asking about item to fireproofBardur Arantsson2015-04-14
* Automatizer: Rework to use player-specific .atm file by defaultBardur Arantsson2015-04-14
* Remove dead codeBardur Arantsson2015-04-14
* Make target_able staticBardur Arantsson2015-04-14
* Fix stores prematurely identifying item when sellingBardur Arantsson2015-04-14
* Rename "pval" parameter to "spell_idx" for clarityBardur Arantsson2015-04-14
* Add a few "const" qualifiers to object-related functionsBardur Arantsson2015-04-14
* Add a no-selling birth optionmiramor2015-03-23
* Split struct ability_type into separate header fileBardur Arantsson2015-03-22
* Limit is_spell_ok() parameter to pval instead of object_typeBardur Arantsson2015-03-22
* Split school_book_type out of types.hBardur Arantsson2015-03-22
* Fix a wrap-around in skills menuBardur Arantsson2015-03-22
* Rename miscellaneous .h headers to .hppBardur Arantsson2015-03-22
* Rename q_*.h headers to *.hpp and remove "extern C" wrappersBardur Arantsson2015-03-22
* Fix Clang warningsBardur Arantsson2015-03-22
* Don't use default argument value equal to itselfBardur Arantsson2015-03-22
* Inline various GOD macrosBardur Arantsson2015-03-22
* Clean up loadsave.cc to eliminate LS_LOAD/LS_SAVE macrosBardur Arantsson2015-03-07
* Convert race_inf() macro to functionBardur Arantsson2015-03-07
* Change in_bounds* and panel_contains macros to functions in util.ccBardur Arantsson2015-03-07