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* Remove c_head, c_name, c_textBardur Arantsson2015-02-23
* Remove ab_head, ab_name, ab_textBardur Arantsson2015-02-23
* Remove d_head, d_name, d_textBardur Arantsson2015-02-23
* Remove re_head, re_nameBardur Arantsson2015-02-23
* Remove e_name, e_text, e_headBardur Arantsson2015-02-23
* Remove v_name, v_text, v_headBardur Arantsson2015-02-23
* init1.c: Add missing range check for a_info[] loadBardur Arantsson2015-02-23
* Remove unused k_* variablesBardur Arantsson2015-02-23
* Replace a_head, a_name, a_text with simple char *Bardur Arantsson2015-02-23
* Make sure {k_ptr,r_ptr}*->text is initialized to empty stringBardur Arantsson2015-02-23
* init1.c: strappend() takes a const second parameterBardur Arantsson2015-02-23
* init1.c: Use safer variant of strdup()Bardur Arantsson2015-02-23
* Remove old bounty codeBardur Arantsson2015-02-23
* Fix off-by-one in indexing of m_allow_special[]Bardur Arantsson2015-02-23
* Remove dead BACT_* code and ba_info.txt entriesBardur Arantsson2015-02-23
* Remove effectively unused variablesBardur Arantsson2015-02-23
* Remove dead declarationsBardur Arantsson2015-02-23
* Reduce ridiculous number of test_monster_name usagesBardur Arantsson2015-02-23
* Replace r_idx parameter with direct borrowed pointer in mego_ok()Bardur Arantsson2015-02-23
* Remove unused BACT_* values, including Arena codeBardur Arantsson2015-02-23
* Remove a few unused fields in player_typeBardur Arantsson2015-02-23
* Make check_artifact_items staticBardur Arantsson2015-02-23
* Remove weird hardcoded reference to r_info[2]Bardur Arantsson2015-02-23
* Fix hallucinatory monsters/itemsBardur Arantsson2015-02-23
* Remove k_name, k_text, k_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove r_name, r_text, r_head in favor of simple stringsBardur Arantsson2015-02-23
* Remove auto_destroy optionBardur Arantsson2015-02-23
* Remove no-op view_reduce_view optionBardur Arantsson2015-02-23
* Remove speak_unique optionBardur Arantsson2015-02-23
* Remove option plain_descriptionsBardur Arantsson2015-02-23
* Remove depth_in_feet option; always use levelBardur Arantsson2015-02-23
* Fix problem with pseudo-ID not kicking in on inventoryBardur Arantsson2015-02-23
* Remove exp_need option; behave as if always setBardur Arantsson2015-02-23
* Fix buffer overflow in AutomatizerBardur Arantsson2015-02-23
* Fix buffer overflow in askfor_aux()Bardur Arantsson2015-02-23
* Limit scope of set_stick_mode/unset_stick_modeBardur Arantsson2015-02-23
* Use explicit list of test files to avoid "forgot-to-regenerate"Bardur Arantsson2015-02-23
* Fix school assignment for musical instrumentsBardur Arantsson2015-02-23
* Fix prompt for Thaumaturgy spellsBardur Arantsson2015-02-23
* Remove unused music_extra2 flagBardur Arantsson2015-02-23
* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Apply trivial warning cleanupsBardur Arantsson2015-02-23
* Restrict stringstream to ostringstream in spell_school_nameBardur Arantsson2015-02-23
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
* Simplify spell_type_for_each to spell_type_get_schoolsBardur Arantsson2015-02-23
* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
* Remove "HARDCORE=" and "SPELL=" handling for txt filesBardur Arantsson2015-02-23
* Unindent large region in cmd6.ccBardur Arantsson2015-02-23
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23