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* Lua: God quest: Move place_rand_dung() to CBardur Arantsson2012-04-08
* Lua: Library quest: Move quest creation to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_MONSTER_DEATH code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move HOOK_STAIR code to CBardur Arantsson2012-04-08
* Lua: Library quest: Move more generation code to CBardur Arantsson2012-04-08
* Lua: Refactor "fireproofing" quest into CBardur Arantsson2012-04-08
* Lua: Move Library Quest building action to CBardur Arantsson2012-04-07
* Lua: Moved mimicry to CBardur Arantsson2012-04-07
* Lua: Generalize handling of powers granted by corruptions.Bardur Arantsson2012-04-07
* Lua: Remove unnecessary dynamism from "powers" handlingBardur Arantsson2012-04-07
* Lua: Remove add_new_power() Lua functionBardur Arantsson2012-04-07
* Lua: Refactor Lua-based powers into CBardur Arantsson2012-04-07
* Lua: Refactor all the corruption code into CBardur Arantsson2012-04-07
* Lua: Refactor the "set" part of player.corruption() to CBardur Arantsson2012-04-07
* Lua: Remove unused lose_all_corruptions()Bardur Arantsson2012-04-07
* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Remove unused switch_class and switch_subclassBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
* Lua: Remove HOOK_QUAFF completelyBardur Arantsson2012-04-07
* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
* Lua: Remove HOOK_READ completelyBardur Arantsson2012-04-07
* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
* Lua: Remove last bits of HOOK_CALC_BONUSBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
* Lua: Add 'static' modifier to calc_gods()Bardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Remove unused HOOK_CALC_BONUS_ENDBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
* Lua: Add functions to get GOD_* Lua variables from C codeBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest monster placement code to CBardur Arantsson2012-04-07
* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Make streq() robust to NULL pointersBardur Arantsson2012-04-07
* Cleanup: Remove unused fd_chop() function.Bardur Arantsson2012-04-02
* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Remove unused USE_WINSOCK and USE_UNIXSOCK compile-time flagsBardur Arantsson2012-04-02
* Unix signals: Remove handle_signal_abort and handle_signal_simpleBardur Arantsson2012-03-31