summaryrefslogtreecommitdiff
path: root/src
Commit message (Expand)AuthorAge
* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
* Fix occasional overflow when monster speaksBardur Arantsson2016-03-27
* Fix missing newlines in k_info description textsBardur Arantsson2016-03-27
* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
* Remove dead codeBardur Arantsson2016-03-27
* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
* Fix edge condition preventing errors from being displayedBardur Arantsson2016-03-10
* Remove unused codeBardur Arantsson2016-03-10
* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
* Use std::vector for vault dataBardur Arantsson2016-03-10
* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
* Fix a missing includeBardur Arantsson2016-03-10
* Use std::string for object_descBardur Arantsson2016-03-10
* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
* Fix the far-reaching attack skillmiramor2016-03-05
* Remove stray FIXMEsBardur Arantsson2016-02-13
* Remove insert_sort_quest()Bardur Arantsson2016-02-13
* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
* Inline a lambdaBardur Arantsson2016-02-13
* Replace ang_sort() with std::stable_sort()Bardur Arantsson2016-02-13
* Clean up load_player() a littleBardur Arantsson2016-02-05
* Fix bad function declaration for magik()Bardur Arantsson2016-02-05
* Fix multiple potential underflows in plural_auxBardur Arantsson2016-02-05
* Simplify show_file function signatureBardur Arantsson2016-02-05
* Remove #ifdef WINDOWS hackBardur Arantsson2016-02-05
* Remove path_temp in favor of boost::fs::unique_path()Bardur Arantsson2016-02-05
* Use cppformat for q_god's "temple directions"Bardur Arantsson2016-02-05
* Add cppformat-2.0.0 vendor libraryBardur Arantsson2016-02-05
* Build: Produce multiple independent executablesBardur Arantsson2016-02-05
* Inline init_lua_init()Bardur Arantsson2016-02-05
* Remove '-H' command line switchBardur Arantsson2016-02-05
* Remove '-n' command line switchBardur Arantsson2016-02-05
* Use explicit cast to avoid warningsBardur Arantsson2016-02-05
* Remove unused dungeon_info_type::nextBardur Arantsson2016-02-05
* Remove mentions of the borgBardur Arantsson2016-02-05
* Make get_player_race_name() return a std::stringBardur Arantsson2016-02-05
* Make get_day() return std::stringBardur Arantsson2016-02-05
* Remove formal "min" parameter to get_level()Bardur Arantsson2016-02-05