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* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
* Remove unused includesBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Add GameEditData struct to contain *_info arraysBardur Arantsson2016-10-05
* Move initialization of Game earlierBardur Arantsson2016-10-05
* Use cbegin() instead of begin() in uniform_element()Bardur Arantsson2016-10-05
* Remove dead codeBardur Arantsson2016-10-05
* Switch Automatizer over to using jsonconsBardur Arantsson2016-10-05
* Introduce jsoncons as replacement for janssonBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Remove unused max_bactBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
* Move tvals[] to tables.ccBardur Arantsson2016-09-17
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Remove init_wilderness()Bardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Introduce Game structBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add grid<> template class for representing 2D gridsBardur Arantsson2016-09-17
* Clean up process_dungeon_file_aux() a little bitBardur Arantsson2016-09-17
* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Use do_vector() for "powers" in loadsave.ccBardur Arantsson2016-09-17
* Split loadsave:do_std_stringBardur Arantsson2016-09-17
* Add missing 'static'Bardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Fix lost sword quest skill promptBardur Arantsson2016-09-17
* Remove unused fields in skill_typeBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17