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* Rework RF{1,2,3,7,8,9}_* monster flags to use flag_set<>Bardur Arantsson2016-06-20
* Remove unused special-casing of RF8_WILD_TOO in init1.ccBardur Arantsson2016-06-20
* Fix issue with leading space for scroll flavorsBardur Arantsson2016-06-20
* Let Magic Mapping map the whole levelBardur Arantsson2016-06-20
* Remove WILD_SWAMP which was never implementedBardur Arantsson2016-06-20
* Rework RF{4,5,6}_* monster spell flags to flag_set<>Bardur Arantsson2016-06-20
* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
* Give monster_blow default valuesBardur Arantsson2016-06-20
* Change monster_ego to non-POD structBardur Arantsson2016-06-20
* Change monster_race to non-POD structBardur Arantsson2016-06-20
* Add negation operator to flag_set<>Bardur Arantsson2016-06-20
* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
* Remove monster memoryBardur Arantsson2016-06-20
* Add missing includeBardur Arantsson2016-05-12
* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
* Introduce new way of handling flagsBardur Arantsson2016-03-29
* Fix grammar/spellingBardur Arantsson2016-03-29
* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
* Add missing "static" qualifiers in init1.ccBardur Arantsson2016-03-29
* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
* Fix occasional overflow when monster speaksBardur Arantsson2016-03-27
* Fix missing newlines in k_info description textsBardur Arantsson2016-03-27
* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
* Remove dead codeBardur Arantsson2016-03-27
* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
* Fix edge condition preventing errors from being displayedBardur Arantsson2016-03-10
* Remove unused codeBardur Arantsson2016-03-10
* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
* Use std::vector for vault dataBardur Arantsson2016-03-10
* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
* Fix a missing includeBardur Arantsson2016-03-10
* Use std::string for object_descBardur Arantsson2016-03-10
* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
* Fix the far-reaching attack skillmiramor2016-03-05
* Remove stray FIXMEsBardur Arantsson2016-02-13