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* Lua: Refactor vampire corruption logic to CBardur Arantsson2012-04-07
* Lua: Remove unused switch_class and switch_subclassBardur Arantsson2012-04-07
* Lua: Refactor HOOK_PROCESS_WORLD code from corrupt.lua to CBardur Arantsson2012-04-07
* Lua: Move "powers granted by corruptions" calculation from Lua to C.Bardur Arantsson2012-04-07
* Lua: Add "bindings" for accessing POWER_* from C codeBardur Arantsson2012-04-07
* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
* Lua: Remove HOOK_QUAFF completelyBardur Arantsson2012-04-07
* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
* Lua: Remove HOOK_READ completelyBardur Arantsson2012-04-07
* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
* Lua: Remove last bits of HOOK_CALC_BONUSBardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
* Lua: Add 'static' modifier to calc_gods()Bardur Arantsson2012-04-07
* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
* Lua: Remove unused HOOK_CALC_BONUS_ENDBardur Arantsson2012-04-07
* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
* Lua: Add functions to get GOD_* Lua variables from C codeBardur Arantsson2012-04-07
* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
* Lua: Move "Library" quest monster placement code to CBardur Arantsson2012-04-07
* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
* Lua: Move module initialization code to CBardur Arantsson2012-04-07
* Make streq() robust to NULL pointersBardur Arantsson2012-04-07
* Cleanup: Remove unused fd_chop() function.Bardur Arantsson2012-04-02
* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
* Remove unused USE_WINSOCK and USE_UNIXSOCK compile-time flagsBardur Arantsson2012-04-02
* Unix signals: Remove handle_signal_abort and handle_signal_simpleBardur Arantsson2012-03-31
* GTK2 interface: allow running with shift + arrow keysmiramor2012-03-31
* Bugfix: inc_stack_size_ex() wasn't respecting "delta" parameter.Bardur Arantsson2012-03-31
* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
* Refactor: Generalize dynamic quest description for C-based questsBardur Arantsson2012-03-29
* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
* Clear up Clang warnings.Bardur Arantsson2012-03-29
* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
* Remove unused "struct header" membersBardur Arantsson2012-03-29
* Refactor: Remove CAPITALIZE_USER_NAME compile-time flagBardur Arantsson2012-03-29
* Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always setBardur Arantsson2012-03-29
* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29