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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
* Clear up Clang warnings.Bardur Arantsson2012-03-29
* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
* Remove unused "struct header" membersBardur Arantsson2012-03-29
* Refactor: Remove CAPITALIZE_USER_NAME compile-time flagBardur Arantsson2012-03-29
* Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always setBardur Arantsson2012-03-29
* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29
* Refactor: EGO_GRAPHICS compile-time flag always setBardur Arantsson2012-03-29
* Refactor: USE_EMX compile-time flag never setBardur Arantsson2012-03-29
* Refactor: SECURE compile-time flag never setBardur Arantsson2012-03-29
* Refactor: Remove a few unused macrosBardur Arantsson2012-03-29
* Thaumaturgy: reduce spell fail ratesmiramor2012-03-29
* Thaumaturgy: increase average spell powermiramor2012-03-29
* Thaumaturgy: reduce random factor in spell powermiramor2012-03-29
* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate keymap handling code.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for extracting 'xtra' flagsBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
* Refactor: Remove unused magic_power_info_lua() function.Bardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Fix C++-style commentsBardur Arantsson2012-03-29
* gtk1: Removed GTK (1.x) front-endBardur Arantsson2012-03-29
* gtk2: Remove dead codeBardur Arantsson2012-03-29
* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Refactor: player_outfit(): Move "forge" closer to usage site.Bardur Arantsson2012-03-29
* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
* Refactor: Factor out a little common code in generate.c.Bardur Arantsson2012-03-29
* Fix an uninitialized string for [C]reate Artifact debug command.Bardur Arantsson2012-03-29
* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
* Remove RESTRICT_COMBINATIONS code.Bardur Arantsson2012-03-29
* Remove ENABLE_BINRELOC compile-time flag.Bardur Arantsson2012-03-29
* Remove unused front-end flags.Bardur Arantsson2012-03-29
* Remove ISO front-end code.Bardur Arantsson2012-03-29
* Remove SAVEFILE_USE_UID; it doesn't make sense when all files are stored in $...Bardur Arantsson2012-03-29
* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
* Curses: Fix linking error.Bardur Arantsson2012-03-29
* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove chg_to_txt code which does not serve any useful purpose.Bardur Arantsson2012-03-29
* Remove SAVE_HACK compile-time flag.Bardur Arantsson2012-03-29
* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20