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* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
| | | | Turns out artifact_p() already performs the necessary checks.
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
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* Don't try to handle added skills on loadBardur Arantsson2016-09-17
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* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
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* Fix lost sword quest skill promptBardur Arantsson2016-09-17
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* Remove unused fields in skill_typeBardur Arantsson2016-09-17
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* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
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* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
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* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
| | | | | It turns out this causes issues with inference around templated functions, so it's best to avoid it for now.
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
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* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
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* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
| | | | | | | This is justified by the fact that the 'acquired' flag is actually a player-centered bit of information and must be loaded/saved. Everything else in ability_type is defined by the *.txt files.
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17
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* Use 'bool' in random_spell structBardur Arantsson2016-09-17
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* Use 'bool' in random_quest structBardur Arantsson2016-09-17
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* Replace randnor() with C++-based implementationBardur Arantsson2016-09-17
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* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
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* Change loadsave:do_std_string() to handle NUL properlyBardur Arantsson2016-09-17
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* Remove dead codeBardur Arantsson2016-09-17
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* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
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* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
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* Add explicit braces in a few placesBardur Arantsson2016-09-17
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* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
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* Factor out "confirm_stairs" option handlingBardur Arantsson2016-09-17
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* Factor out 'disturb_other' option handlingBardur Arantsson2016-09-17
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* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
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* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
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* Introduce std::string overloads for prt() and c_prt()Bardur Arantsson2016-09-17
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* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
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* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
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* Remove unused version_* variablesBardur Arantsson2016-09-17
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* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
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* Remove player_type::preserve fieldBardur Arantsson2016-09-17
| | | | | | It redundantly duplicates the value of the 'preserve' option, and since the options are saved along with the character we don't actually need it.
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
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* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
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* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
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* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
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* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
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* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
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* Make summons appear around summoner instead of playerBardur Arantsson2016-09-17
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* Clean up conditional in make_attack_spell()Bardur Arantsson2016-09-17
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* Clean up conditional in monst_spell_monst()Bardur Arantsson2016-09-17
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* Remove lots of boilerplate for monster summoningBardur Arantsson2016-09-17
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* Remove lots of boilerplate for monster breathsBardur Arantsson2016-09-17
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* Add DRS_NONE for "learn nothing" for update_smart_learn()Bardur Arantsson2016-09-17
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* Remove effectively dead sound() codeBardur Arantsson2016-09-17
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* Clean up cheat option handling in loadsave.cBardur Arantsson2016-09-17
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* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
| | | | | | It interferes badly with Possession and it seems a little unfair that (non-Dragon/Eagle) Possessors with a Dragon body *do* get armor -- albeit usually with penalties.
* Remove dead codeBardur Arantsson2016-09-17
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* Remove unused variable in make_attack_spell()Bardur Arantsson2016-09-17
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