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* Move player_hp[] into GameBardur Arantsson2016-09-17
* Remove init_wilderness()Bardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Introduce Game structBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add grid<> template class for representing 2D gridsBardur Arantsson2016-09-17
* Clean up process_dungeon_file_aux() a little bitBardur Arantsson2016-09-17
* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17
* Refactor messages.cc to use boost::circular_bufferBardur Arantsson2016-09-17
* Use do_vector() for "powers" in loadsave.ccBardur Arantsson2016-09-17
* Split loadsave:do_std_stringBardur Arantsson2016-09-17
* Add missing 'static'Bardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove quark.{cc,hpp}Bardur Arantsson2016-09-17
* Refactor object_type 'artifact name' field to std::stringBardur Arantsson2016-09-17
* Refactor object_type 'inscription' field to std::stringBardur Arantsson2016-09-17
* Remove redundant checks "around" artifact_p()Bardur Arantsson2016-09-17
* Change skill_type struct to use 'bool'Bardur Arantsson2016-09-17
* Don't try to handle added skills on loadBardur Arantsson2016-09-17
* Separate skill values from skill descriptionsBardur Arantsson2016-09-17
* Fix lost sword quest skill promptBardur Arantsson2016-09-17
* Remove unused fields in skill_typeBardur Arantsson2016-09-17
* Split "inscription known" game state from inscription definitionsBardur Arantsson2016-09-17
* Remove unused "quest_idx" parameter from quest_type::init()Bardur Arantsson2016-09-17
* Un-overload do_bool() in loadsaveBardur Arantsson2016-09-17
* Add do_char() in loadsave.cc to avoid castsBardur Arantsson2016-09-17
* Move 'player_*' shared fields to new 'player_shared' structBardur Arantsson2016-09-17
* Move ability_type::acquired to p_ptr structBardur Arantsson2016-09-17
* Use 'bool' in struct help_infoBardur Arantsson2016-09-17
* Use 'bool' in random_spell structBardur Arantsson2016-09-17
* Use 'bool' in random_quest structBardur Arantsson2016-09-17
* Replace randnor() with C++-based implementationBardur Arantsson2016-09-17
* Replace RNG with PCG random number generatorBardur Arantsson2016-09-17
* Change loadsave:do_std_string() to handle NUL properlyBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove option_{flag,mask} arraysBardur Arantsson2016-09-17
* Bump cppformat -> fmt-3.0.0Bardur Arantsson2016-09-17
* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out "confirm_stairs" option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_other' option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Introduce std::string overloads for prt() and c_prt()Bardur Arantsson2016-09-17
* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
* Remove unused version_* variablesBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17