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* Make angband.h and z-*.h headers C++-friendly.Bardur Arantsson2011-02-20
* Remove a couple of long-obsolete front end modules.Bardur Arantsson2011-02-20
* Remove long-obsolete load_gif.cBardur Arantsson2011-02-20
* Killerbunnies: Fix dodge messages.Bardur Arantsson2011-02-20
* Killerbunnies: Add companions to character dump.Bardur Arantsson2011-02-20
* Use C++ friendly identifiers in quest code.Bardur Arantsson2011-02-20
* Make number of skills offered by the adventurer compile-time configurable.Bardur Arantsson2011-02-20
* Reintroduce "git" version tag.Bardur Arantsson2011-02-20
* ALLOW_{EASY_OPEN,EASY_DISARM,REPEAT} code is no longer conditional.Bardur Arantsson2011-02-19
* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
* Remove junk files.Bardur Arantsson2011-02-19
* Remove "git" in version identifier for release tagging.Bardur Arantsson2010-12-10
* Fix a message.Bardur Arantsson2010-12-10
* Invasion of Gondolin quest: Remove the need to immediately go.Bardur Arantsson2010-12-10
* Mindcraft: Adrenaline Channeling speed boost varies according to skill level.Bardur Arantsson2010-12-10
* Mindcraft: Character Armor now gives AC dependent on skill level.Bardur Arantsson2010-12-10
* Mindcraft: Psycometry is normal ID regardless of level.Bardur Arantsson2010-12-10
* Fix display issues with extremely wide terminals.Bardur Arantsson2010-08-01
* Automatizer: Hopefully fix the long-standing memory corruption issues for good.Bardur Arantsson2010-08-01
* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
* Remove obsolete makefiles; they're not maintained.Bardur Arantsson2010-07-31
* Display list of items immediately instead of requiring player to press '*'.Bardur Arantsson2010-07-30
* Remove a little dead code.Bardur Arantsson2010-07-30
* Implement instant pseudo-ID on pickup.Bardur Arantsson2010-07-29
* Applied fixes and tweaks to Thaumaturgy by Lord Estraven.Bardur Arantsson2010-07-15
* Bump version and restore "git" in version number for next development cycle.Bardur Arantsson2010-05-07
* Remove "git" in version for release tagging.Bardur Arantsson2010-05-07
* Add support for building the GTK2 interface with the CMake build system.Bardur Arantsson2010-05-04
* Fix duration display for Shapeshift mimicry power. Thanks to morchant for the...Bardur Arantsson2010-05-04
* Build system: Add build support for Windows/MinGW.Bardur Arantsson2010-03-14
* Revert use of stdint.h since not all compilers we're supporting have it.Bardur Arantsson2010-02-14
* Use correct paths for out-of-source builds.Bardur Arantsson2010-02-04
* Apply patch from Wiki bug report #615.Bardur Arantsson2010-02-04
* Remove the "low on fuel" check for light sources when entering overland trave...Bardur Arantsson2010-02-04
* Remove main-dmy.c from the standard makefile since it's been deleted.Bardur Arantsson2010-01-25
* Removing *.raw file support completely -- it's not necessary on modern machines.Bardur Arantsson2010-01-18
* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
* Preparatory bits for next development cycle.Bardur Arantsson2010-01-17
* Bump version number and remove "(git)" suffix for release tagging.Bardur Arantsson2010-01-17
* Remove unused variable.Bardur Arantsson2010-01-17
* Remove dead code.Bardur Arantsson2010-01-17
* Remove VERIFY_VERSION_STAMP code. It's useless.Bardur Arantsson2010-01-17
* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
* Removed Macintosh (non-Carbon) precompiled header file.Bardur Arantsson2010-01-17
* Add an "install" target.Bardur Arantsson2010-01-17
* Fix long-standing stack smashing bug in automatizer when saving rules.Bardur Arantsson2010-01-12
* Import Killerbunnies patch: Trying to activate Piercing Shots now displays a ...Bardur Arantsson2010-01-12
* Import Killerbunnies patch: Add a "you do not you all your fate" text to Fate...Bardur Arantsson2010-01-12