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* Make angband.h and z-*.h headers C++-friendly.Bardur Arantsson2011-02-20
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* Remove a couple of long-obsolete front end modules.Bardur Arantsson2011-02-20
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* Remove long-obsolete load_gif.cBardur Arantsson2011-02-20
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* Killerbunnies: Fix dodge messages.Bardur Arantsson2011-02-20
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* Killerbunnies: Add companions to character dump.Bardur Arantsson2011-02-20
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* Use C++ friendly identifiers in quest code.Bardur Arantsson2011-02-20
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* Make number of skills offered by the adventurer compile-time configurable.Bardur Arantsson2011-02-20
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* Reintroduce "git" version tag.Bardur Arantsson2011-02-20
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* ALLOW_{EASY_OPEN,EASY_DISARM,REPEAT} code is no longer conditional.Bardur Arantsson2011-02-19
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* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
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* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
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* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
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* Remove junk files.Bardur Arantsson2011-02-19
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* Remove "git" in version identifier for release tagging.Bardur Arantsson2010-12-10
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* Fix a message.Bardur Arantsson2010-12-10
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* Invasion of Gondolin quest: Remove the need to immediately go.Bardur Arantsson2010-12-10
| | | | | | | It could catch unaware or careless players out. For example: A Possessor gains level 45 while killing a unique which drops the exact corpse that they want. It could also create players to miss the prompt when using ESC to remove messages.
* Mindcraft: Adrenaline Channeling speed boost varies according to skill level.Bardur Arantsson2010-12-10
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* Mindcraft: Character Armor now gives AC dependent on skill level.Bardur Arantsson2010-12-10
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* Mindcraft: Psycometry is normal ID regardless of level.Bardur Arantsson2010-12-10
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* Fix display issues with extremely wide terminals.Bardur Arantsson2010-08-01
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* Automatizer: Hopefully fix the long-standing memory corruption issues for good.Bardur Arantsson2010-08-01
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* Remove obsolete and pointless options.Bardur Arantsson2010-07-31
| | | | | | | | | | Affected options: - flow_by_smell (didn't do anything) - use_color - compress_savefile - flavored_attacks (was disabled via #if 0) - permanent_levels (was marked EXPERIMENTAL and didn't really work properly)
* Remove obsolete makefiles; they're not maintained.Bardur Arantsson2010-07-31
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* Display list of items immediately instead of requiring player to press '*'.Bardur Arantsson2010-07-30
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* Remove a little dead code.Bardur Arantsson2010-07-30
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* Implement instant pseudo-ID on pickup.Bardur Arantsson2010-07-29
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* Applied fixes and tweaks to Thaumaturgy by Lord Estraven.Bardur Arantsson2010-07-15
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* Bump version and restore "git" in version number for next development cycle.Bardur Arantsson2010-05-07
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* Remove "git" in version for release tagging.Bardur Arantsson2010-05-07
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* Add support for building the GTK2 interface with the CMake build system.Bardur Arantsson2010-05-04
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* Fix duration display for Shapeshift mimicry power. Thanks to morchant for ↵Bardur Arantsson2010-05-04
| | | | the fix.
* Build system: Add build support for Windows/MinGW.Bardur Arantsson2010-03-14
| | | | Thanks to wino45 for the help.
* Revert use of stdint.h since not all compilers we're supporting have it.Bardur Arantsson2010-02-14
| | | | This reverts commit d324d9c0ac98e74db26e5dd5c6e379c1fc18cff3.
* Use correct paths for out-of-source builds.Bardur Arantsson2010-02-04
| | | | Thanks to Kernigh for the fixes.
* Apply patch from Wiki bug report #615.Bardur Arantsson2010-02-04
| | | | Thanks to Kernigh for the fix.
* Remove the "low on fuel" check for light sources when entering overland ↵Bardur Arantsson2010-02-04
| | | | | | travel mode. The code already doesn't require any light equipped and this can cause extremely unfair and out-of-the-blue deaths when the player's light source is cursed.
* Remove main-dmy.c from the standard makefile since it's been deleted.Bardur Arantsson2010-01-25
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* Removing *.raw file support completely -- it's not necessary on modern machines.Bardur Arantsson2010-01-18
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* Renumber "molten glass wall" feature to hopefully avoid clashes with modules.Bardur Arantsson2010-01-17
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* Preparatory bits for next development cycle.Bardur Arantsson2010-01-17
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* Bump version number and remove "(git)" suffix for release tagging.Bardur Arantsson2010-01-17
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* Remove unused variable.Bardur Arantsson2010-01-17
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* Remove dead code.Bardur Arantsson2010-01-17
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* Remove VERIFY_VERSION_STAMP code. It's useless.Bardur Arantsson2010-01-17
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* Remove unused player ghost/bones code.Bardur Arantsson2010-01-17
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* Removed Macintosh (non-Carbon) precompiled header file.Bardur Arantsson2010-01-17
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* Add an "install" target.Bardur Arantsson2010-01-17
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* Fix long-standing stack smashing bug in automatizer when saving rules.Bardur Arantsson2010-01-12
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* Import Killerbunnies patch: Trying to activate Piercing Shots now displays a ↵Bardur Arantsson2010-01-12
| | | | | | message if the player is too low-level. Changed from the original patch: Moved logic for the check instead of just duplicating it.
* Import Killerbunnies patch: Add a "you do not you all your fate" text to ↵Bardur Arantsson2010-01-12
| | | | Fates menu if there are fates you haven't discovered yet.