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* Remove last remnants of the Merchant classBardur Arantsson2015-02-23
* Clean up warnings about signed/unsigned comparisonsBardur Arantsson2015-02-23
* Apply trivial warning cleanupsBardur Arantsson2015-02-23
* Restrict stringstream to ostringstream in spell_school_nameBardur Arantsson2015-02-23
* Rework MONSTER_EXP into a functionBardur Arantsson2015-02-23
* Simplify spell_type_for_each to spell_type_get_schoolsBardur Arantsson2015-02-23
* Remove now-unused object parameter from spellcasting functionsBardur Arantsson2015-02-23
* Remove "HARDCORE=" and "SPELL=" handling for txt filesBardur Arantsson2015-02-23
* Unindent large region in cmd6.ccBardur Arantsson2015-02-23
* Change "activation spells" to use the old styleBardur Arantsson2015-02-23
* Add missing "every" in activation text of a few activationsBardur Arantsson2015-02-23
* channel_the_elements() on sand should use *Fire* skill levelBardur Arantsson2015-02-23
* Reduce duplication slightly in channel_the_elements()Bardur Arantsson2015-02-23
* Fix bug where Horns of Ylmir would use Shake's spell levelBardur Arantsson2015-02-23
* Fix bug related to God spellbooksBardur Arantsson2015-02-23
* Revert "Limit scope of {set,unset}_stick_mode for readability"Bardur Arantsson2015-02-23
* Move school_spells array to spells5.ccBardur Arantsson2015-02-23
* Consolide the two spell_type headersBardur Arantsson2015-02-23
* Fix header inclusion order problem in spells3.ccBardur Arantsson2015-02-23
* Move spell forward declarations from externs.h to spells3.hppBardur Arantsson2015-02-23
* Remove unused/unnecessary bits of types_fwd.hBardur Arantsson2015-02-23
* Replace all empty "spell_info" functions with a single functionBardur Arantsson2015-02-23
* Reformat spell_type ctorBardur Arantsson2015-02-23
* Inline get_target() into the one extant callerBardur Arantsson2015-02-23
* Change spell_chance_device parameter to use spell_type pointerBardur Arantsson2015-02-23
* Inline static overload of spell_chance_deviceBardur Arantsson2015-02-23
* Split spell_chance into device and book variantsBardur Arantsson2015-02-23
* Make get_level_device_1 take a spell_type instead of an indexBardur Arantsson2015-02-23
* Add tests for get_level_deviceBardur Arantsson2015-02-23
* Make get_level_s staticBardur Arantsson2015-02-23
* Make device skill a parameter of get_level_device()Bardur Arantsson2015-02-23
* Limit scope of {set,unset}_stick_mode for readabilityBardur Arantsson2015-02-23
* Change get_level_school() to use direct spell_type pointer instead of indexBardur Arantsson2015-02-23
* Use get_level_school explicitly in is_ok_spellBardur Arantsson2015-02-23
* Use get_level_{school,device}_1 explicitly where we canBardur Arantsson2015-02-23
* Extract the two branches of get_level() into separate functionsBardur Arantsson2015-02-23
* Remove unnecessary do_cmd_cast() extern declBardur Arantsson2015-02-23
* Add BanditCpp 1.1.4 test harnessBardur Arantsson2015-02-23
* Promote parameter of get_level_device() to spell_type * and make it staticBardur Arantsson2014-12-23
* Inline set_target into convey_recall() in spells3.ccBardur Arantsson2014-12-23
* Remove dead extern declarationBardur Arantsson2014-12-23
* Move find_position() to spells3.ccBardur Arantsson2014-12-23
* Remove "tolua" from .gitignoreBardur Arantsson2014-12-23
* Make a few functions in skills.cc staticBardur Arantsson2014-12-23
* Move private_check_user_directory() to modules.ccBardur Arantsson2014-12-23
* Clean up compiler warningsBardur Arantsson2014-12-23
* Fix Theme description of UlmoBardur Arantsson2014-12-23
* Fix signature of object_flavorBardur Arantsson2014-12-23
* Remove dead get_table_name() and its data fileBardur Arantsson2014-12-23
* Remove unused struct birther fieldsBardur Arantsson2014-12-23