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Author
Age
*
Remove ANIM_DEAD monster spell
Bardur Arantsson
2016-06-20
*
Make obj_theme a non-POD struct
Bardur Arantsson
2016-06-20
*
Give monster_blow default values
Bardur Arantsson
2016-06-20
*
Change monster_ego to non-POD struct
Bardur Arantsson
2016-06-20
*
Change monster_race to non-POD struct
Bardur Arantsson
2016-06-20
*
Add negation operator to flag_set<>
Bardur Arantsson
2016-06-20
*
Remove redundant parens from RFn_* in expressions
Bardur Arantsson
2016-06-20
*
Remove monster memory
Bardur Arantsson
2016-06-20
*
Add missing include
Bardur Arantsson
2016-05-12
*
Convert dungeon_info_type to use new flag_set
Bardur Arantsson
2016-03-29
*
Introduce new way of handling flags
Bardur Arantsson
2016-03-29
*
Fix grammar/spelling
Bardur Arantsson
2016-03-29
*
Change dungeon_info_type to non-POD type
Bardur Arantsson
2016-03-29
*
Add missing "static" qualifiers in init1.cc
Bardur Arantsson
2016-03-29
*
Have RANDOM_{RESIST,POWER} avoid existing flags
Bardur Arantsson
2016-03-29
*
Move "drops artifact N at %chance" to edit r_info
Bardur Arantsson
2016-03-27
*
Avoid hardcoding most artifact numbers
Bardur Arantsson
2016-03-27
*
Reformat flags in *.txt files to be more tool-friendly
Bardur Arantsson
2016-03-27
*
Fix occasional overflow when monster speaks
Bardur Arantsson
2016-03-27
*
Fix missing newlines in k_info description texts
Bardur Arantsson
2016-03-27
*
Tidy up variable initialization in object_desc_aux
Bardur Arantsson
2016-03-27
*
Fix potential NPE when hallucinating
Bardur Arantsson
2016-03-27
*
Remove dead code
Bardur Arantsson
2016-03-27
*
Make ?*Remove Curse* show a message like ?Remove Curse
Bardur Arantsson
2016-03-10
*
Remove massive amounts of boilerplate in init1.cc
Bardur Arantsson
2016-03-10
*
Fix edge condition preventing errors from being displayed
Bardur Arantsson
2016-03-10
*
Remove unused code
Bardur Arantsson
2016-03-10
*
Don't allow Possessors to cast "too expensive" spells
Bardur Arantsson
2016-03-10
*
Split use_symbiotic_power() into two separate functions
Bardur Arantsson
2016-03-10
*
Split out "apply effect" from use_symbiotic_power()
Bardur Arantsson
2016-03-10
*
Split "choice" from "action" in use_symbiotic_power()
Bardur Arantsson
2016-03-10
*
Use proper "bool" for use_symbiotic_power() parameters
Bardur Arantsson
2016-03-10
*
Reduce local variable scopes in use_symbiotic_power()
Bardur Arantsson
2016-03-10
*
Remove unused parameter from use_symbiotic_power()
Bardur Arantsson
2016-03-10
*
Refactor use_symbiotic_power() to use std::vector
Bardur Arantsson
2016-03-10
*
Use std::vector for vault data
Bardur Arantsson
2016-03-10
*
Introduce "point" class and use in xtra2 instead of temp_{x,y,n}
Bardur Arantsson
2016-03-10
*
Remove player gender, age, height, etc.
Bardur Arantsson
2016-03-10
*
Rework scroll title generator to use std::string
Bardur Arantsson
2016-03-10
*
Fix a missing include
Bardur Arantsson
2016-03-10
*
Use std::string for object_desc
Bardur Arantsson
2016-03-10
*
Change CHECK_FIRST() from macro to function
Bardur Arantsson
2016-03-10
*
Fix the far-reaching attack skill
miramor
2016-03-05
*
Remove stray FIXMEs
Bardur Arantsson
2016-02-13
*
Remove insert_sort_quest()
Bardur Arantsson
2016-02-13
*
Reduce file-open/close boilerplate and simplify formatting
Bardur Arantsson
2016-02-13
*
Inline a lambda
Bardur Arantsson
2016-02-13
*
Replace ang_sort() with std::stable_sort()
Bardur Arantsson
2016-02-13
*
Clean up load_player() a little
Bardur Arantsson
2016-02-05
*
Fix bad function declaration for magik()
Bardur Arantsson
2016-02-05
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