Commit message (Collapse) | Author | Age | |
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* | Remove ANIM_DEAD monster spell | Bardur Arantsson | 2016-06-20 |
| | | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters. | ||
* | Make obj_theme a non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Give monster_blow default values | Bardur Arantsson | 2016-06-20 |
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* | Change monster_ego to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Change monster_race to non-POD struct | Bardur Arantsson | 2016-06-20 |
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* | Add negation operator to flag_set<> | Bardur Arantsson | 2016-06-20 |
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* | Remove redundant parens from RFn_* in expressions | Bardur Arantsson | 2016-06-20 |
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* | Remove monster memory | Bardur Arantsson | 2016-06-20 |
| | | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start. | ||
* | Add missing include | Bardur Arantsson | 2016-05-12 |
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* | Convert dungeon_info_type to use new flag_set | Bardur Arantsson | 2016-03-29 |
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* | Introduce new way of handling flags | Bardur Arantsson | 2016-03-29 |
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* | Fix grammar/spelling | Bardur Arantsson | 2016-03-29 |
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* | Change dungeon_info_type to non-POD type | Bardur Arantsson | 2016-03-29 |
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* | Add missing "static" qualifiers in init1.cc | Bardur Arantsson | 2016-03-29 |
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* | Have RANDOM_{RESIST,POWER} avoid existing flags | Bardur Arantsson | 2016-03-29 |
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* | Move "drops artifact N at %chance" to edit r_info | Bardur Arantsson | 2016-03-27 |
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* | Avoid hardcoding most artifact numbers | Bardur Arantsson | 2016-03-27 |
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* | Reformat flags in *.txt files to be more tool-friendly | Bardur Arantsson | 2016-03-27 |
| | | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code | ||
* | Fix occasional overflow when monster speaks | Bardur Arantsson | 2016-03-27 |
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* | Fix missing newlines in k_info description texts | Bardur Arantsson | 2016-03-27 |
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* | Tidy up variable initialization in object_desc_aux | Bardur Arantsson | 2016-03-27 |
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* | Fix potential NPE when hallucinating | Bardur Arantsson | 2016-03-27 |
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* | Remove dead code | Bardur Arantsson | 2016-03-27 |
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* | Make ?*Remove Curse* show a message like ?Remove Curse | Bardur Arantsson | 2016-03-10 |
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* | Remove massive amounts of boilerplate in init1.cc | Bardur Arantsson | 2016-03-10 |
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* | Fix edge condition preventing errors from being displayed | Bardur Arantsson | 2016-03-10 |
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* | Remove unused code | Bardur Arantsson | 2016-03-10 |
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* | Don't allow Possessors to cast "too expensive" spells | Bardur Arantsson | 2016-03-10 |
| | | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic. | ||
* | Split use_symbiotic_power() into two separate functions | Bardur Arantsson | 2016-03-10 |
| | | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code. | ||
* | Split out "apply effect" from use_symbiotic_power() | Bardur Arantsson | 2016-03-10 |
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* | Split "choice" from "action" in use_symbiotic_power() | Bardur Arantsson | 2016-03-10 |
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* | Use proper "bool" for use_symbiotic_power() parameters | Bardur Arantsson | 2016-03-10 |
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* | Reduce local variable scopes in use_symbiotic_power() | Bardur Arantsson | 2016-03-10 |
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* | Remove unused parameter from use_symbiotic_power() | Bardur Arantsson | 2016-03-10 |
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* | Refactor use_symbiotic_power() to use std::vector | Bardur Arantsson | 2016-03-10 |
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* | Use std::vector for vault data | Bardur Arantsson | 2016-03-10 |
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* | Introduce "point" class and use in xtra2 instead of temp_{x,y,n} | Bardur Arantsson | 2016-03-10 |
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* | Remove player gender, age, height, etc. | Bardur Arantsson | 2016-03-10 |
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* | Rework scroll title generator to use std::string | Bardur Arantsson | 2016-03-10 |
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* | Fix a missing include | Bardur Arantsson | 2016-03-10 |
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* | Use std::string for object_desc | Bardur Arantsson | 2016-03-10 |
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* | Change CHECK_FIRST() from macro to function | Bardur Arantsson | 2016-03-10 |
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* | Fix the far-reaching attack skill | miramor | 2016-03-05 |
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* | Remove stray FIXMEs | Bardur Arantsson | 2016-02-13 |
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* | Remove insert_sort_quest() | Bardur Arantsson | 2016-02-13 |
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* | Reduce file-open/close boilerplate and simplify formatting | Bardur Arantsson | 2016-02-13 |
| | | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting. | ||
* | Inline a lambda | Bardur Arantsson | 2016-02-13 |
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* | Replace ang_sort() with std::stable_sort() | Bardur Arantsson | 2016-02-13 |
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* | Clean up load_player() a little | Bardur Arantsson | 2016-02-05 |
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* | Fix bad function declaration for magik() | Bardur Arantsson | 2016-02-05 |
| | | | | Fixes #1 |