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* Remove ANIM_DEAD monster spellBardur Arantsson2016-06-20
| | | | | It doesn't seem like it was ever implemented fully in the first place, i.e. it was only available to Possessors and Symbiants, not monsters.
* Make obj_theme a non-POD structBardur Arantsson2016-06-20
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* Give monster_blow default valuesBardur Arantsson2016-06-20
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* Change monster_ego to non-POD structBardur Arantsson2016-06-20
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* Change monster_race to non-POD structBardur Arantsson2016-06-20
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* Add negation operator to flag_set<>Bardur Arantsson2016-06-20
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* Remove redundant parens from RFn_* in expressionsBardur Arantsson2016-06-20
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* Remove monster memoryBardur Arantsson2016-06-20
| | | | | Instead of having monster memory, the player automatically knows everything about all monsters from the start.
* Add missing includeBardur Arantsson2016-05-12
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* Convert dungeon_info_type to use new flag_setBardur Arantsson2016-03-29
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* Introduce new way of handling flagsBardur Arantsson2016-03-29
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* Fix grammar/spellingBardur Arantsson2016-03-29
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* Change dungeon_info_type to non-POD typeBardur Arantsson2016-03-29
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* Add missing "static" qualifiers in init1.ccBardur Arantsson2016-03-29
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* Have RANDOM_{RESIST,POWER} avoid existing flagsBardur Arantsson2016-03-29
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* Move "drops artifact N at %chance" to edit r_infoBardur Arantsson2016-03-27
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* Avoid hardcoding most artifact numbersBardur Arantsson2016-03-27
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* Reformat flags in *.txt files to be more tool-friendlyBardur Arantsson2016-03-27
| | | | | | This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code
* Fix occasional overflow when monster speaksBardur Arantsson2016-03-27
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* Fix missing newlines in k_info description textsBardur Arantsson2016-03-27
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* Tidy up variable initialization in object_desc_auxBardur Arantsson2016-03-27
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* Fix potential NPE when hallucinatingBardur Arantsson2016-03-27
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* Remove dead codeBardur Arantsson2016-03-27
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* Make ?*Remove Curse* show a message like ?Remove CurseBardur Arantsson2016-03-10
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* Remove massive amounts of boilerplate in init1.ccBardur Arantsson2016-03-10
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* Fix edge condition preventing errors from being displayedBardur Arantsson2016-03-10
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* Remove unused codeBardur Arantsson2016-03-10
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* Don't allow Possessors to cast "too expensive" spellsBardur Arantsson2016-03-10
| | | | | This fixes the utter stupidity that is "system shock", aka. the ever so clever "always-check-SP-before-casting-or-die" mechanic.
* Split use_symbiotic_power() into two separate functionsBardur Arantsson2016-03-10
| | | | | This split makes it much clearer which functionality is being used at call sites. We also eliminate a little bit of duplicate code.
* Split out "apply effect" from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Split "choice" from "action" in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Use proper "bool" for use_symbiotic_power() parametersBardur Arantsson2016-03-10
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* Reduce local variable scopes in use_symbiotic_power()Bardur Arantsson2016-03-10
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* Remove unused parameter from use_symbiotic_power()Bardur Arantsson2016-03-10
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* Refactor use_symbiotic_power() to use std::vectorBardur Arantsson2016-03-10
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* Use std::vector for vault dataBardur Arantsson2016-03-10
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* Introduce "point" class and use in xtra2 instead of temp_{x,y,n}Bardur Arantsson2016-03-10
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* Remove player gender, age, height, etc.Bardur Arantsson2016-03-10
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* Rework scroll title generator to use std::stringBardur Arantsson2016-03-10
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* Fix a missing includeBardur Arantsson2016-03-10
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* Use std::string for object_descBardur Arantsson2016-03-10
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* Change CHECK_FIRST() from macro to functionBardur Arantsson2016-03-10
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* Fix the far-reaching attack skillmiramor2016-03-05
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* Remove stray FIXMEsBardur Arantsson2016-02-13
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* Remove insert_sort_quest()Bardur Arantsson2016-02-13
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* Reduce file-open/close boilerplate and simplify formattingBardur Arantsson2016-02-13
| | | | | | | - We introduce a show_string() which will allow us to go without actually writing a file if we want to later. - Use cppformat to simplify the output formatting.
* Inline a lambdaBardur Arantsson2016-02-13
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* Replace ang_sort() with std::stable_sort()Bardur Arantsson2016-02-13
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* Clean up load_player() a littleBardur Arantsson2016-02-05
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* Fix bad function declaration for magik()Bardur Arantsson2016-02-05
| | | | Fixes #1