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* Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
* Remove unused PW_SNAPSHOTBardur Arantsson2017-06-13
* Extract duplicated code for all the fix_* functionsBardur Arantsson2017-06-13
* Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
* Remove unused BASEANGBAND flagBardur Arantsson2017-06-13
* Remove unused XXX8X08 monster race flagBardur Arantsson2017-06-13
* Remove unused XXX8X02 monster race flagBardur Arantsson2017-06-13
* Remove unused DROP_ART monster race flagBardur Arantsson2017-06-13
* Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
* Remove ZANGBAND and CTHANGBAND monstersBardur Arantsson2017-06-13
* Remove "feet" displayBardur Arantsson2017-06-13
* Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
* Reduce redundancy in load/saveBardur Arantsson2017-06-13
* Use boost::fs::exists() instead of "homebaked" file_exist()Bardur Arantsson2017-06-13
* Remove loadsave:do_string()Bardur Arantsson2017-06-13
* Rework loadsave.c:loaded_game_module to use std::stringBardur Arantsson2017-06-13
* Make a few globals staticBardur Arantsson2017-06-13
* Clean up cmonster_msg()Bardur Arantsson2017-06-13
* Add std::string overload for cmsg_print()Bardur Arantsson2017-06-13
* Move "messages" to Game structBardur Arantsson2017-06-13
* Remove pointless commentBardur Arantsson2017-06-13
* Remove unnecessary save file fieldsBardur Arantsson2017-06-13
* Move random_artifacts to Game structBardur Arantsson2017-05-02
* Change away from bool_ for hooksBardur Arantsson2017-05-02
* Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
* Remove unused global variable 'unsafe'Bardur Arantsson2017-05-02
* Remove redundant "extern" on function declarationsBardur Arantsson2017-05-02
* Remove character backgroundBardur Arantsson2017-05-02
* Move previous_char to Game structBardur Arantsson2017-05-02
* Move died_from to Game structBardur Arantsson2017-05-02
* Add std::string overloads of c_put_str() and put_str()Bardur Arantsson2017-05-02
* Change Rule::{get_set,}name methods to use std::stringBardur Arantsson2017-05-02
* Refactor lua_{msg,input}_box and renameBardur Arantsson2017-05-02
* Move player_{name,base} to GameBardur Arantsson2017-05-02
* Move "Game" initialization to main_real()Bardur Arantsson2017-05-02
* Remove random_spell::{name,desc}Bardur Arantsson2017-05-02
* Remove RunecraftingBardur Arantsson2017-02-28
* Fix link orderBardur Arantsson2017-01-14
* Remove unnecessary include in dungeon.hBardur Arantsson2017-01-14
* main-win: Remove parameter from play_game()Bardur Arantsson2017-01-14
* Remove obsolete 'cppformat' vendor codeBardur Arantsson2017-01-04
* Remove unused artifact_type::max_numBardur Arantsson2017-01-04
* Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
* Fix off-by-one when renaming Automatizer ruleBardur Arantsson2016-12-22
* Remove "adornment" amuletBardur Arantsson2016-12-22
* Remove !SelfKnowledgeBardur Arantsson2016-10-22
* Fix monster spell selection caused by 'missing' TRAPS spellBardur Arantsson2016-10-16
* Remove TR_SEARCH object flagBardur Arantsson2016-10-16
* De-duplicate code for curse-breakingBardur Arantsson2016-10-16
* Work around bad strchr() declarationBardur Arantsson2016-10-08