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| * Remove unnecessary include in dungeon.hBardur Arantsson2017-01-14
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| * main-win: Remove parameter from play_game()Bardur Arantsson2017-01-14
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| * Remove obsolete 'cppformat' vendor codeBardur Arantsson2017-01-04
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| * Remove unused artifact_type::max_numBardur Arantsson2017-01-04
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| * Reduce length of "light radius" object description messageBardur Arantsson2016-12-22
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| * Fix off-by-one when renaming Automatizer ruleBardur Arantsson2016-12-22
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| * Remove "adornment" amuletBardur Arantsson2016-12-22
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| * Remove !SelfKnowledgeBardur Arantsson2016-10-22
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| * Fix monster spell selection caused by 'missing' TRAPS spellBardur Arantsson2016-10-16
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| * Remove TR_SEARCH object flagBardur Arantsson2016-10-16
| | | | | | | | | | Since the removal of traps its only effect was diluting the list of flags "available" for randarts and sentient items.
| * De-duplicate code for curse-breakingBardur Arantsson2016-10-16
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| * Work around bad strchr() declarationBardur Arantsson2016-10-08
| | | | | | | | Fixes #11
| * Remove dead declarationsBardur Arantsson2016-10-08
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| * Remove unused tactic_info_type.to_disarm fieldBardur Arantsson2016-10-08
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| * Fix formatting of tactic_info tableBardur Arantsson2016-10-08
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| * Remove dead trap codeBardur Arantsson2016-10-08
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| * Remove disturb_detect optionBardur Arantsson2016-10-08
| | | | | | | | It serves no purpose now that traps are gone.
| * Remove unused parameter from disturb()Bardur Arantsson2016-10-08
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| * Remove traps from maps and levelsBardur Arantsson2016-10-08
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| * Fix debug item creation menuElmo Todurov2016-10-06
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| * Removed a spurious __cxx11Elmo Todurov2016-10-06
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| * Added missing #includesElmo Todurov2016-10-06
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| * Fixed reading character historyElmo Todurov2016-10-06
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| * Fix out-of-bounds accesses to set_infoBardur Arantsson2016-10-06
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| * Fix indentationBardur Arantsson2016-10-05
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| * Add missing 'static'Bardur Arantsson2016-10-05
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| * Reduce #object_flag tiersBardur Arantsson2016-10-05
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| * Remove trapsBardur Arantsson2016-10-05
| | | | | | | | | | | | Credit goes mostly to "miramor" <danlev@norwoodlight.com> who did most of the actual work. I just did a few minor tweaks and fixes + rebased onto master.
| * Remove "allocate" member function from the x_info traitsBardur Arantsson2016-10-05
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| * Move t_info into GameEditDataBardur Arantsson2016-10-05
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| * Move e_info into GameEditDataBardur Arantsson2016-10-05
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| * Move a_info into GameEditDataBardur Arantsson2016-10-05
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| * Move k_info into GameEditDataBardur Arantsson2016-10-05
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| * Move f_info into GameEditDataBardur Arantsson2016-10-05
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| * Move r_info into GameEditDataBardur Arantsson2016-10-05
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| * Move wf_info into GameEditDataBardur Arantsson2016-10-05
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| * Move re_info into GameEditDataBardur Arantsson2016-10-05
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| * Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
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| * Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
| | | | | | | | If was actually not being used.
| * Fix indentationBardur Arantsson2016-10-05
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| * Clean up ability_typeBardur Arantsson2016-10-05
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| * Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
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| * Move ab_info into GameEditDataBardur Arantsson2016-10-05
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| * Remove redundant parameters form town_gen_* functionsBardur Arantsson2016-10-05
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| * Change store_info_type::name to std::stringBardur Arantsson2016-10-05
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| * Move st_info into GameEditDataBardur Arantsson2016-10-05
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| * Change set_type name/desc to std::stringBardur Arantsson2016-10-05
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| * Move set_info into GameEditDataBardur Arantsson2016-10-05
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| * Use std::string for describe_player_location()Bardur Arantsson2016-10-05
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| * Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
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