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* Lua: Moved corruption "can_gain" checks to CBardur Arantsson2012-04-07
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* Lua: Add C identifiers for Theme corruptionsBardur Arantsson2012-04-07
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* Lua: Remove HOOK_QUAFF completelyBardur Arantsson2012-04-07
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* Lua: Remove Lua use of HOOK_QUAFF.Bardur Arantsson2012-04-07
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* Lua: Remove HOOK_READ completelyBardur Arantsson2012-04-07
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* Lua: Move uses of HOOK_READ to CBardur Arantsson2012-04-07
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* Lua: Remove last bits of HOOK_CALC_BONUSBardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS corruption code to CBardur Arantsson2012-04-07
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* Lua: Move player.corrupt_anti_teleport_stopped variable to CBardur Arantsson2012-04-07
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* Lua: Move spell school usages of HOOK_CALC_BONUS to CBardur Arantsson2012-04-07
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* Lua: Add 'static' modifier to calc_gods()Bardur Arantsson2012-04-07
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* Lua: Move HOOK_CALC_BONUS code for gods to CBardur Arantsson2012-04-07
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* Lua: Remove unused HOOK_CALC_BONUS_ENDBardur Arantsson2012-04-07
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* Lua: Move geomancy spell effects to CBardur Arantsson2012-04-07
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* Lua: Remove HOOK_GF_EXEC and HOOK_GF_COLORBardur Arantsson2012-04-07
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* Lua: Add functions to get GOD_* Lua variables from C codeBardur Arantsson2012-04-07
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* Lua: Move get_level_{use,max}_stick bits to CBardur Arantsson2012-04-07
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* Lua: Move spell_chance() to CBardur Arantsson2012-04-07
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* Lua: Move get_level_device() to CBardur Arantsson2012-04-07
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* Lua: Move "Library" quest functions to CBardur Arantsson2012-04-07
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* Lua: Move "Library" quest monster placement code to CBardur Arantsson2012-04-07
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* Lua: Move Bounty Hunter quest to CBardur Arantsson2012-04-07
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* Lua: Move "outfit player" code to C.Bardur Arantsson2012-04-07
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* Lua: Move module initialization code to CBardur Arantsson2012-04-07
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* Make streq() robust to NULL pointersBardur Arantsson2012-04-07
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* Cleanup: Remove unused fd_chop() function.Bardur Arantsson2012-04-02
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* Cleanup: Remove SUPPORT_GAMMA -- should be handled by OS.Bardur Arantsson2012-04-02
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* Refactor: Clean up process_dungeon_file()Bardur Arantsson2012-04-02
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* Remove unused USE_WINSOCK and USE_UNIXSOCK compile-time flagsBardur Arantsson2012-04-02
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* Unix signals: Remove handle_signal_abort and handle_signal_simpleBardur Arantsson2012-03-31
| | | | | In short: Don't interfere with debugging and don't kill the player if their ssh connection is interrupted.
* GTK2 interface: allow running with shift + arrow keysmiramor2012-03-31
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* Bugfix: inc_stack_size_ex() wasn't respecting "delta" parameter.Bardur Arantsson2012-03-31
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* Refactor: Move intro terminal code from Lua to CBardur Arantsson2012-03-29
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* Refactor: Move compass() and approximate_distance() from Lua to CBardur Arantsson2012-03-29
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* Refactor: Generalize dynamic quest description for C-based questsBardur Arantsson2012-03-29
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* Remove unused Lua functions for body modificationBardur Arantsson2012-03-29
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* Remove unused Lua functions for level generation.Bardur Arantsson2012-03-29
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* Remove unused parameter from level generating function.Bardur Arantsson2012-03-29
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* Remove unused parameter from scatter() function.Bardur Arantsson2012-03-29
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* Clear up Clang warnings.Bardur Arantsson2012-03-29
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* Refactor: Remove some dead setuid code.Bardur Arantsson2012-03-29
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* Remove unused "struct header" membersBardur Arantsson2012-03-29
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* Refactor: Remove CAPITALIZE_USER_NAME compile-time flagBardur Arantsson2012-03-29
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* Refactor: VARIABLE_PLAYER_GRAPH compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: USE_TRANSPARENCY compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: EGO_GRAPHICS compile-time flag always setBardur Arantsson2012-03-29
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* Refactor: USE_EMX compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: SECURE compile-time flag never setBardur Arantsson2012-03-29
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* Refactor: Remove a few unused macrosBardur Arantsson2012-03-29
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* Thaumaturgy: reduce spell fail ratesmiramor2012-03-29
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