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* Merge branch 'upstream'Manoj Srivastava2016-01-27
|\ | | | | | | | | | | | | | | | | Signed-off-by: Manoj Srivastava <srivasta@debian.org> # Conflicts: # src/CMakeLists.txt # src/config.h # src/lua/llimits.h
| * Remove MACINTOSH-compatibility codeBardur Arantsson2015-12-29
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| * Remove old Carbon resource filesBardur Arantsson2015-12-29
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| * Add missing static_assertBardur Arantsson2015-12-28
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| * Remove get_month_name()Bardur Arantsson2015-12-28
| | | | | | | | | | Use simple numbered days instead and remove START_{DAY,YEAR} since they are no longer used.
| * Remove dead codeBardur Arantsson2015-12-28
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| * Fixed missing includeElmo Todurov2015-12-11
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| * Remove unused wf_info flag handling codeBardur Arantsson2015-12-11
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| * Remove unused object_kind field "extra"Bardur Arantsson2015-12-11
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| * Remove useless V: lines from data filesBardur Arantsson2015-12-11
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| * Clean up indentationBardur Arantsson2015-12-11
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| * Remove dead codeBardur Arantsson2015-12-11
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| * Reduce scope of askfor_aux_complete variable to single fileBardur Arantsson2015-12-11
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| * Remove term::wipe_hookBardur Arantsson2015-12-11
| | | | | | | | | | After all it's only an optimization and systems these days should be fast enough to ignore it.
| * Remove always-FALSE term::always_textBardur Arantsson2015-12-11
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| * Inline effectively constant term::{char,attr}_blankBardur Arantsson2015-12-11
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| * Remove always-off term::never_boredBardur Arantsson2015-12-11
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| * Remove unused term::fixed_shapeBardur Arantsson2015-12-11
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| * Remove strfmt()Bardur Arantsson2015-12-11
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| * Migrate z-rand.c to C++Bardur Arantsson2015-12-11
| | | | | | | | | | - Include explicitly instead of via angband.h - Change to regular functions instead of macros.
| * Remove redundant parameter from Term_load_from()Bardur Arantsson2015-12-11
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| * Remove ANGBAND_GRAFBardur Arantsson2015-12-11
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| * Remove ANGBAND_KEYBOARDBardur Arantsson2015-12-11
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| * Remove an instance of hardcoded terminal countBardur Arantsson2015-12-11
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| * Remove one-use my_fputs()Bardur Arantsson2015-12-11
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| * Move print_book() to cmd5.cc and make it staticBardur Arantsson2015-12-11
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| * Remove redundant assignments to "where" in browse_school_spell()Bardur Arantsson2015-12-11
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| * Update .gitignore for 'src'Bardur Arantsson2015-12-11
| | | | | | | | | | - We no longer need to ignore w_*. - Ignore *.plist from cmake with MAKE_EXPORT_COMPILE_COMMANDS=ON
| * Remove effectively dead code for "pattern walking"Bardur Arantsson2015-12-11
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| * Refactor race_info_idx() to avoid "invisible" static pointersBardur Arantsson2015-12-11
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| * De-duplicate detect_objects_* functionsBardur Arantsson2015-12-11
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| * De-duplicate detect_monsters_* functionsBardur Arantsson2015-12-11
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| * Allocate p_ptr dynamicallyBardur Arantsson2015-12-11
| | | | | | | | | | | | While this technically introduces one-time memory leak, it also lets us avoid the Static Initialization Fiasco problem if we change player_type to a non-POD.
| * Remove Alchemist class and associated skills/codeBardur Arantsson2015-12-11
| | | | | | | | | | | | Alchemy has always been ridiculously broken and there's been a huge amount of horrible code to support it. Sorry to any fans of Alchemy, but it's got to go.
| * Fix clang warning; don't explicitly moveBardur Arantsson2015-10-31
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| * Fix undefined behavior in wizard modeBardur Arantsson2015-10-31
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| * Merge branch 'cpp'Bardur Arantsson2015-10-27
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| | * Remove TR4_ANTIMAGIC_{30,20,10} flagsBardur Arantsson2015-09-14
| | | | | | | | | | | | | | | They're only used for the Antimagic realm of leveling items and we might as well use ANTIMAGIC_50 there, given the rarity of the flag.
| | * Remove alchemist_has_stone()Bardur Arantsson2015-09-14
| | | | | | | | | | | | | | | There's no such item in the game any more, and the game was checking for 'Balefire'... which is definitely not right.
| | * Replace hack_apply_magic_power with optional parameterBardur Arantsson2015-09-14
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| | * Use magik() instead of explicitly using rand_int()Bardur Arantsson2015-09-14
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| | * Remove unused IM_MELEE flagBardur Arantsson2015-09-14
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| | * Fix undefined behavior in dungeon generation codeBardur Arantsson2015-09-14
| | | | | | | | | | | | | | | | | | | | | I'm not 100% sure that this is the correct fix, but I've tested quite a bit with this new code and haven't observed any effects on the actual dungeon generation -- aside from not producing UB warnings from the sanitizer.
| | * Fix a few warningsBardur Arantsson2015-09-14
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| | * Refactor cave_type and monster_type to use non-intrusive listsBardur Arantsson2015-08-01
| | | | | | | | | | | | | | | We use vectors of object indexes instead of embedding the list within object_type itself.
| | * Remove dead Portable Hole codeBardur Arantsson2015-06-11
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| | * Remove dead code in player_activate_trap_type()Bardur Arantsson2015-06-11
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| | * Remove RLE from do_grid()Bardur Arantsson2015-06-09
| | | | | | | | | | | | This costs us some space, but simplifies load/save code hugely.
| | * Fix missing "std::" qualified in make_array()Bardur Arantsson2015-06-09
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| | * Clean up do_store()Bardur Arantsson2015-06-09
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