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* Add explicit braces in a few placesBardur Arantsson2016-09-17
* Move all options to a struct instead of using globalsBardur Arantsson2016-09-17
* Factor out "confirm_stairs" option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_other' option handlingBardur Arantsson2016-09-17
* Factor out 'disturb_state' option handlingBardur Arantsson2016-09-17
* Factor out 'flush_failure' option handlingBardur Arantsson2016-09-17
* Introduce std::string overloads for prt() and c_prt()Bardur Arantsson2016-09-17
* Move non-boolean options to options.cc tooBardur Arantsson2016-09-17
* Move sf_* variables from global variable.cc to loadsave.ccBardur Arantsson2016-09-17
* Remove unused version_* variablesBardur Arantsson2016-09-17
* Remove inactive player_type::prot{good,undead}Bardur Arantsson2016-09-17
* Remove player_type::preserve fieldBardur Arantsson2016-09-17
* Remove unused player_type::special fieldBardur Arantsson2016-09-17
* Remove effectively unused player_type::oppose_* fieldsBardur Arantsson2016-09-17
* Refactor spellbinder to use std::vector<>Bardur Arantsson2016-09-17
* Split out spellbinder fields from player_typeBardur Arantsson2016-09-17
* Rework player_race_mod::{title,desc} to std::stringBardur Arantsson2016-09-17
* Remove monster_race::total_visible temporary stateBardur Arantsson2016-09-17
* Make summons appear around summoner instead of playerBardur Arantsson2016-09-17
* Clean up conditional in make_attack_spell()Bardur Arantsson2016-09-17
* Clean up conditional in monst_spell_monst()Bardur Arantsson2016-09-17
* Remove lots of boilerplate for monster summoningBardur Arantsson2016-09-17
* Remove lots of boilerplate for monster breathsBardur Arantsson2016-09-17
* Add DRS_NONE for "learn nothing" for update_smart_learn()Bardur Arantsson2016-09-17
* Remove effectively dead sound() codeBardur Arantsson2016-09-17
* Clean up cheat option handling in loadsave.cBardur Arantsson2016-09-17
* Theme: Remove armor restriction for Eagle/DragonBardur Arantsson2016-09-17
* Remove dead codeBardur Arantsson2016-09-17
* Remove unused variable in make_attack_spell()Bardur Arantsson2016-09-17
* Really fix crash bug in hallucination codeBardur Arantsson2016-09-17
* Remove inventory_no_move optionBardur Arantsson2016-09-17
* Change player_class::spec to a std::vector<>Bardur Arantsson2016-09-17
* Remove unused parameters from bldg.c:fix_item()Bardur Arantsson2016-09-17
* Fix indentationBardur Arantsson2016-09-17
* Rework store_info_type::actions into a std::vector<>Bardur Arantsson2016-09-17
* Rework store_info_type::owners to std::vector<>Bardur Arantsson2016-09-17
* Unify store_info_type::item_* info std::vector<store_item>Bardur Arantsson2016-09-17
* Add uniform_element() to z-randBardur Arantsson2016-09-17
* Change 'abilities' member of player_* to a std::vector<>Bardur Arantsson2016-09-17
* Unify opval/oflags in player_* structs into player_level_flagBardur Arantsson2016-09-17
* Remove unused player_class::sense_* membersBardur Arantsson2016-09-17
* Use std::vector<> for object_proto membersBardur Arantsson2016-09-17
* Unify obj_* fields into object_proto structBardur Arantsson2016-09-17
* Remove unused player_spec::skill_ideal fieldBardur Arantsson2016-09-17
* Unify skill_* fields into skill_modifier{,s}Bardur Arantsson2016-09-17
* Add missing 'static' for a few functions in birth.ccBardur Arantsson2016-09-17
* Change meta_class_type::classes to std::vectorBardur Arantsson2016-09-17
* Change meta_class_type to non-POD typeBardur Arantsson2016-09-17
* Remove unused fields in player_{class,race,race_mod} structsBardur Arantsson2016-09-17
* Clean up loadsave.ccBardur Arantsson2016-09-17