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* Move a_info into GameEditDataBardur Arantsson2016-10-05
* Move k_info into GameEditDataBardur Arantsson2016-10-05
* Move f_info into GameEditDataBardur Arantsson2016-10-05
* Move r_info into GameEditDataBardur Arantsson2016-10-05
* Move wf_info into GameEditDataBardur Arantsson2016-10-05
* Move re_info into GameEditDataBardur Arantsson2016-10-05
* Move s_{info,descriptors} to Game/GameEdtiDataBardur Arantsson2016-10-05
* Remove support for "O:" lines in s_info.txtBardur Arantsson2016-10-05
* Fix indentationBardur Arantsson2016-10-05
* Clean up ability_typeBardur Arantsson2016-10-05
* Change ability_type::{name, desc, action_desc} to std::stringBardur Arantsson2016-10-05
* Move ab_info into GameEditDataBardur Arantsson2016-10-05
* Remove redundant parameters form town_gen_* functionsBardur Arantsson2016-10-05
* Change store_info_type::name to std::stringBardur Arantsson2016-10-05
* Move st_info into GameEditDataBardur Arantsson2016-10-05
* Change set_type name/desc to std::stringBardur Arantsson2016-10-05
* Move set_info into GameEditDataBardur Arantsson2016-10-05
* Use std::string for describe_player_location()Bardur Arantsson2016-10-05
* Change strings in dungeon_info_type to std::stringBardur Arantsson2016-10-05
* Move d_info into GameEditDataBardur Arantsson2016-10-05
* Move gen_skill to GameEditDataBardur Arantsson2016-10-05
* Move bg into GameEditDataBardur Arantsson2016-10-05
* Move race_info and race_mod_info to GameEditDataBardur Arantsson2016-10-05
* Move class_info to GameEditDataBardur Arantsson2016-10-05
* Fix typo where incorrect array bound was being usedBardur Arantsson2016-10-05
* Remove unused includesBardur Arantsson2016-10-05
* Remove meta_class_infoBardur Arantsson2016-10-05
* Move ow_info and ba_info into GameEditDataBardur Arantsson2016-10-05
* Move ra_gen and ra_info into GameEditDataBardur Arantsson2016-10-05
* Move v_info into GameEditDataBardur Arantsson2016-10-05
* Add GameEditData struct to contain *_info arraysBardur Arantsson2016-10-05
* Move initialization of Game earlierBardur Arantsson2016-10-05
* Use cbegin() instead of begin() in uniform_element()Bardur Arantsson2016-10-05
* Remove dead codeBardur Arantsson2016-10-05
* Switch Automatizer over to using jsonconsBardur Arantsson2016-10-05
* Introduce jsoncons as replacement for janssonBardur Arantsson2016-10-05
* Move rune_spells into player_typeBardur Arantsson2016-10-05
* Move random_spells into player_typeBardur Arantsson2016-10-05
* Remove unused max_bactBardur Arantsson2016-10-05
* Remove max_plevBardur Arantsson2016-10-05
* Fix for 'invisible' inscriptions in object listsBardur Arantsson2016-10-05
* Move tvals[] to tables.ccBardur Arantsson2016-09-17
* Move player_hp[] into GameBardur Arantsson2016-09-17
* Remove init_wilderness()Bardur Arantsson2016-09-17
* Move wilderness structure into GameBardur Arantsson2016-09-17
* Introduce Game structBardur Arantsson2016-09-17
* Use grid<> for wilderness gridBardur Arantsson2016-09-17
* Add grid<> template class for representing 2D gridsBardur Arantsson2016-09-17
* Clean up process_dungeon_file_aux() a little bitBardur Arantsson2016-09-17
* Clean up do_stores() in loadsave.cc a littleBardur Arantsson2016-09-17