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* Refactor: Remove duplicate code for autosaving.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for "clamping" spell failure chance.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate keymap handling code.Bardur Arantsson2012-03-29
* Refactor: Remove duplicate code for accessing inventory/floor objectBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for reducing item stacksBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for extracting 'xtra' flagsBardur Arantsson2012-03-29
* Refactor: Remove duplicate code for calculaing attack "power"Bardur Arantsson2012-03-29
* Refactor: Remove unused magic_power_info_lua() function.Bardur Arantsson2012-03-29
* Refactor: Remove unused/dead variables.Bardur Arantsson2012-03-29
* Fix C++-style commentsBardur Arantsson2012-03-29
* gtk1: Removed GTK (1.x) front-endBardur Arantsson2012-03-29
* gtk2: Remove dead codeBardur Arantsson2012-03-29
* Always show selections for inventory/equipment.Bardur Arantsson2012-03-29
* Refactor: Delete crazy amounts of duplicate codeBardur Arantsson2012-03-29
* Refactor: player_outfit(): Move "forge" closer to usage site.Bardur Arantsson2012-03-29
* Refactor: show_{equip,inven} argument is always FALSE.Bardur Arantsson2012-03-29
* Refactor: Factor out a little common code in generate.c.Bardur Arantsson2012-03-29
* Fix an uninitialized string for [C]reate Artifact debug command.Bardur Arantsson2012-03-29
* Remove unused Lua function corruption_spoiler_generate()Bardur Arantsson2012-03-29
* Remove unused powers.lua functions.Bardur Arantsson2012-03-29
* Remove unused execute_magic() and get_magic_power_lua()Bardur Arantsson2012-03-29
* Remove RESTRICT_COMBINATIONS code.Bardur Arantsson2012-03-29
* Remove ENABLE_BINRELOC compile-time flag.Bardur Arantsson2012-03-29
* Remove unused front-end flags.Bardur Arantsson2012-03-29
* Remove ISO front-end code.Bardur Arantsson2012-03-29
* Remove SAVEFILE_USE_UID; it doesn't make sense when all files are stored in $...Bardur Arantsson2012-03-29
* Remove conditional compilation based on PRIVATE_USER_PATH. It is always set.Bardur Arantsson2012-03-29
* Curses: Fix linking error.Bardur Arantsson2012-03-29
* Files: Remove VERIFY_* load/save compile-time flags.Bardur Arantsson2012-03-29
* Files: Remove setuid support completely.Bardur Arantsson2012-03-29
* Files: Remove panic saves.Bardur Arantsson2012-03-29
* Remove chg_to_txt code which does not serve any useful purpose.Bardur Arantsson2012-03-29
* Remove SAVE_HACK compile-time flag.Bardur Arantsson2012-03-29
* Avoid using C++ keywords as identifiers.Bardur Arantsson2011-02-20
* Remove redefinition of "bool" for C++ friendliness.Bardur Arantsson2011-02-20
* Remove CHECK_LOAD and CHECK_TIME completely.Bardur Arantsson2011-02-20
* Make angband.h and z-*.h headers C++-friendly.Bardur Arantsson2011-02-20
* Remove a couple of long-obsolete front end modules.Bardur Arantsson2011-02-20
* Remove long-obsolete load_gif.cBardur Arantsson2011-02-20
* Killerbunnies: Fix dodge messages.Bardur Arantsson2011-02-20
* Killerbunnies: Add companions to character dump.Bardur Arantsson2011-02-20
* Use C++ friendly identifiers in quest code.Bardur Arantsson2011-02-20
* Make number of skills offered by the adventurer compile-time configurable.Bardur Arantsson2011-02-20
* Reintroduce "git" version tag.Bardur Arantsson2011-02-20
* ALLOW_{EASY_OPEN,EASY_DISARM,REPEAT} code is no longer conditional.Bardur Arantsson2011-02-19
* Remove IRC functionality and socket code.Bardur Arantsson2011-02-19
* Remove dead (BZ_SAVES) code.Bardur Arantsson2011-02-19
* Remove dead (#if 0) code.Bardur Arantsson2011-02-19
* Remove junk files.Bardur Arantsson2011-02-19
* Remove "git" in version identifier for release tagging.Bardur Arantsson2010-12-10