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* feat(Upgrade) Upgrade to the new git shapshot of HEADHEADdebian/2.41-ah_0.git.20200131-1archive/debian/2.41-ah_0.git.20200131-1masterManoj Srivastava2020-05-27
| | | | | | Closes: #961367 Signed-off-by: Manoj Srivastava <srivasta@debian.org>
* Merge branch 'upstream'Manoj Srivastava2020-05-27
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| * New upstream version 2.41-ah~0.git.20200131Manoj Srivastava2020-05-27
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* | feat(Upgrade): New upstream releaseManoj Srivastava2020-05-23
| | | | | | | | | | | | | | Also, added a fallback definition for PATH_MAX, missing on the Hurd. NMU ack. Make tweaks to have it compile on Debian. Signed-off-by: Manoj Srivastava <srivasta@debian.org>
* | Merge branch 'upstream'Manoj Srivastava2020-05-22
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| * Tag 2.4.0-ahBardur Arantsson2017-09-07
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| * Fix Automatizer display bugBardur Arantsson2017-09-07
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| * Remove unused birther::god_favor memberBardur Arantsson2017-09-07
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| * Move special_level[] to Game structBardur Arantsson2017-09-07
| | | | | | | | Refactor into a multi_array<> to make it more robust.
| * constify EnumStringMapBardur Arantsson2017-09-07
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| * Remove unnecessary #includeBardur Arantsson2017-09-07
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| * Move gl_timer to Game struct and change timer_type to classBardur Arantsson2017-09-07
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| * Rename "messages" class to "Messages"Bardur Arantsson2017-07-05
| | | | | | | | Fixes #19
| * Remove 'duplicated' line adding skill_dev for SKILL_DEVICEBardur Arantsson2017-06-13
| | | | | | | | Closes #18
| * Move alloc_* tables to Game structBardur Arantsson2017-06-13
| | | | | | | | We also change the arrays to std::vector<>
| * Avoid overwriting existing characters for "New Character"Bardur Arantsson2017-06-13
| | | | | | | | Fixes #17
| * Remove unused PW_SNAPSHOTBardur Arantsson2017-06-13
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| * Extract duplicated code for all the fix_* functionsBardur Arantsson2017-06-13
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| * Use ANGBAND_TERM_MAX instead of literal 8Bardur Arantsson2017-06-13
| | | | | | | | (This won't cover nearly all cases, but it helps a little.)
| * Remove unused BASEANGBAND flagBardur Arantsson2017-06-13
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| * Remove unused XXX8X08 monster race flagBardur Arantsson2017-06-13
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| * Remove unused XXX8X02 monster race flagBardur Arantsson2017-06-13
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| * Remove unused DROP_ART monster race flagBardur Arantsson2017-06-13
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| * Remove unused UNIQUE_4 monster race flagBardur Arantsson2017-06-13
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| * Remove ZANGBAND and CTHANGBAND monstersBardur Arantsson2017-06-13
| | | | | | | | | | There was no way to enable them anyway, so we might as well remove them + the code for them.
| * Remove "feet" displayBardur Arantsson2017-06-13
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| * Fix a potential infinite loop using random race modifier choiceBardur Arantsson2017-06-13
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| * Reduce redundancy in load/saveBardur Arantsson2017-06-13
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| * Use boost::fs::exists() instead of "homebaked" file_exist()Bardur Arantsson2017-06-13
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| * Remove loadsave:do_string()Bardur Arantsson2017-06-13
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| * Rework loadsave.c:loaded_game_module to use std::stringBardur Arantsson2017-06-13
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| * Make a few globals staticBardur Arantsson2017-06-13
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| * Clean up cmonster_msg()Bardur Arantsson2017-06-13
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| * Add std::string overload for cmsg_print()Bardur Arantsson2017-06-13
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| * Move "messages" to Game structBardur Arantsson2017-06-13
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| * Remove pointless commentBardur Arantsson2017-06-13
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| * Remove unnecessary save file fieldsBardur Arantsson2017-06-13
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| * Move random_artifacts to Game structBardur Arantsson2017-05-02
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| * Change away from bool_ for hooksBardur Arantsson2017-05-02
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| * Remove redundant (void) parameters and return value castsBardur Arantsson2017-05-02
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| * Remove unused global variable 'unsafe'Bardur Arantsson2017-05-02
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| * Remove redundant "extern" on function declarationsBardur Arantsson2017-05-02
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| * Remove character backgroundBardur Arantsson2017-05-02
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| * Move previous_char to Game structBardur Arantsson2017-05-02
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| * Move died_from to Game structBardur Arantsson2017-05-02
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| * Add std::string overloads of c_put_str() and put_str()Bardur Arantsson2017-05-02
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| * Change Rule::{get_set,}name methods to use std::stringBardur Arantsson2017-05-02
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| * Refactor lua_{msg,input}_box and renameBardur Arantsson2017-05-02
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| * Move player_{name,base} to GameBardur Arantsson2017-05-02
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| * Move "Game" initialization to main_real()Bardur Arantsson2017-05-02
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