Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | feat(Upgrade) Upgrade to the new git shapshot of HEADHEADdebian/2.41-ah_0.git.20200131-1archive/debian/2.41-ah_0.git.20200131-1master | Manoj Srivastava | 2020-05-27 |
| | | | | | | Closes: #961367 Signed-off-by: Manoj Srivastava <srivasta@debian.org> | ||
* | Merge branch 'upstream' | Manoj Srivastava | 2020-05-27 |
|\ | |||
| * | New upstream version 2.41-ah~0.git.20200131 | Manoj Srivastava | 2020-05-27 |
| | | |||
* | | feat(Upgrade): New upstream release | Manoj Srivastava | 2020-05-23 |
| | | | | | | | | | | | | | | Also, added a fallback definition for PATH_MAX, missing on the Hurd. NMU ack. Make tweaks to have it compile on Debian. Signed-off-by: Manoj Srivastava <srivasta@debian.org> | ||
* | | Merge branch 'upstream' | Manoj Srivastava | 2020-05-22 |
|\| | |||
| * | Tag 2.4.0-ah | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Fix Automatizer display bug | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Remove unused birther::god_favor member | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Move special_level[] to Game struct | Bardur Arantsson | 2017-09-07 |
| | | | | | | | | Refactor into a multi_array<> to make it more robust. | ||
| * | constify EnumStringMap | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Remove unnecessary #include | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Move gl_timer to Game struct and change timer_type to class | Bardur Arantsson | 2017-09-07 |
| | | |||
| * | Rename "messages" class to "Messages" | Bardur Arantsson | 2017-07-05 |
| | | | | | | | | Fixes #19 | ||
| * | Remove 'duplicated' line adding skill_dev for SKILL_DEVICE | Bardur Arantsson | 2017-06-13 |
| | | | | | | | | Closes #18 | ||
| * | Move alloc_* tables to Game struct | Bardur Arantsson | 2017-06-13 |
| | | | | | | | | We also change the arrays to std::vector<> | ||
| * | Avoid overwriting existing characters for "New Character" | Bardur Arantsson | 2017-06-13 |
| | | | | | | | | Fixes #17 | ||
| * | Remove unused PW_SNAPSHOT | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Extract duplicated code for all the fix_* functions | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Use ANGBAND_TERM_MAX instead of literal 8 | Bardur Arantsson | 2017-06-13 |
| | | | | | | | | (This won't cover nearly all cases, but it helps a little.) | ||
| * | Remove unused BASEANGBAND flag | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove unused XXX8X08 monster race flag | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove unused XXX8X02 monster race flag | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove unused DROP_ART monster race flag | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove unused UNIQUE_4 monster race flag | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove ZANGBAND and CTHANGBAND monsters | Bardur Arantsson | 2017-06-13 |
| | | | | | | | | | | There was no way to enable them anyway, so we might as well remove them + the code for them. | ||
| * | Remove "feet" display | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Fix a potential infinite loop using random race modifier choice | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Reduce redundancy in load/save | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Use boost::fs::exists() instead of "homebaked" file_exist() | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove loadsave:do_string() | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Rework loadsave.c:loaded_game_module to use std::string | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Make a few globals static | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Clean up cmonster_msg() | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Add std::string overload for cmsg_print() | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Move "messages" to Game struct | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove pointless comment | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Remove unnecessary save file fields | Bardur Arantsson | 2017-06-13 |
| | | |||
| * | Move random_artifacts to Game struct | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Change away from bool_ for hooks | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Remove redundant (void) parameters and return value casts | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Remove unused global variable 'unsafe' | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Remove redundant "extern" on function declarations | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Remove character background | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Move previous_char to Game struct | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Move died_from to Game struct | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Add std::string overloads of c_put_str() and put_str() | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Change Rule::{get_set,}name methods to use std::string | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Refactor lua_{msg,input}_box and rename | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Move player_{name,base} to Game | Bardur Arantsson | 2017-05-02 |
| | | |||
| * | Move "Game" initialization to main_real() | Bardur Arantsson | 2017-05-02 |
| | |