From 4b9e1335dc6ddcdd4b6fc0722493404311779e6d Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Thu, 10 Mar 2016 18:41:54 +0100 Subject: Reduce local variable scopes in use_symbiotic_power() --- src/cmd5.cc | 146 +++++++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 95 insertions(+), 51 deletions(-) diff --git a/src/cmd5.cc b/src/cmd5.cc index 848be2e6..6f93da8c 100644 --- a/src/cmd5.cc +++ b/src/cmd5.cc @@ -664,27 +664,7 @@ std::vector extract_monster_powers(monster_race const *r_ptr, bool great) */ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) { - int power = -1; - - int dir = 0 , i; - - bool_ flag; - - int ask, plev = p_ptr->lev; - - char choice; - - char out_val[160]; - - monster_race *r_ptr = &r_info[r_idx]; - - int const rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); - - int x = p_ptr->px, y = p_ptr->py, k; - - int rad; - - int label; + monster_race const *r_ptr = &r_info[r_idx]; /* Extract available monster powers */ std::vector powers = extract_monster_powers(r_ptr, great); @@ -696,14 +676,12 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) return (0); } - /* Nothing chosen yet */ - flag = FALSE; - /* Get the last label */ - label = (num <= 26) ? I2A(num - 1) : I2D(num - 1 - 26); + int label = (num <= 26) ? I2A(num - 1) : I2D(num - 1 - 26); /* Build a prompt (accept all spells) */ /* Mega Hack -- if no_cost is false, we're actually a Possessor -dsb */ + char out_val[160]; strnfmt(out_val, 78, "(Powers a-%c, ESC=exit) Use which power of your %s? ", label, (no_cost ? "symbiote" : "body")); @@ -713,6 +691,8 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) Term_save(); /* Get a spell from the user */ + int power = -1; // Selected power + bool_ flag = FALSE; // Nothing chosen yet while (!flag) { /* Show the list */ @@ -769,6 +749,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) } } + char choice; if (!get_com(out_val, &choice)) { flag = FALSE; @@ -780,6 +761,8 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) choice = 'a'; } + int i; + int ask; if (isalpha(choice)) { /* Note verify */ @@ -836,16 +819,16 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) return -1; } - /* 'Powerful' monsters have wider radii */ - if (r_ptr->flags2 & RF2_POWERFUL) - { - rad = 1 + (p_ptr->lev / 15); - } - else - { - rad = 1 + (p_ptr->lev / 20); - } + /* Shorthand */ + int const x = p_ptr->px; + int const y = p_ptr->py; + int const plev = p_ptr->lev; + int const rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1); + /* 'Powerful' monsters have wider radii */ + int rad = (r_ptr->flags2 & RF2_POWERFUL) + ? 1 + (p_ptr->lev / 15) + : 1 + (p_ptr->lev / 20); /* Analyse power */ switch (power) @@ -879,6 +862,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ROCKET */ case 3: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_ROCKET, dir, p_ptr->lev * 12, 1 + (p_ptr->lev / 20)); @@ -889,6 +873,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ARROW_1 */ case 4: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ARROW, dir, damroll(1, 6)); @@ -899,6 +884,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ARROW_2 */ case 5: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ARROW, dir, damroll(3, 6)); @@ -909,6 +895,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ARROW_3 */ case 6: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ARROW, dir, damroll(5, 6)); @@ -919,6 +906,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ARROW_4 */ case 7: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ARROW, dir, damroll(7, 6)); @@ -929,6 +917,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_ACID */ case 8: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_ACID, dir, p_ptr->lev * 5, rad); @@ -939,6 +928,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_ELEC */ case 9: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_ELEC, dir, p_ptr->lev * 5, rad); @@ -949,6 +939,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_FIRE */ case 10: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_FIRE, dir, p_ptr->lev * 5, rad); @@ -959,6 +950,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_COLD */ case 11: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_COLD, dir, p_ptr->lev * 5, rad); @@ -969,6 +961,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_POIS */ case 12: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_POIS, dir, p_ptr->lev * 5, rad); @@ -979,6 +972,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_NETH */ case 13: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_NETHER, dir, p_ptr->lev * 5, rad); @@ -989,6 +983,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_LITE */ case 14: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_LITE, dir, p_ptr->lev * 8, rad); @@ -999,6 +994,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_DARK */ case 15: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_DARK, dir, p_ptr->lev * 8, rad); @@ -1009,6 +1005,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_CONF */ case 16: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_CONFUSION, dir, p_ptr->lev * 8, rad); @@ -1019,6 +1016,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_SOUN */ case 17: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_SOUND, dir, p_ptr->lev * 8, rad); @@ -1029,6 +1027,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_CHAO */ case 18: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_CHAOS, dir, p_ptr->lev * 7, rad); @@ -1039,6 +1038,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_DISE */ case 19: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_DISENCHANT, dir, p_ptr->lev * 7, rad); @@ -1049,6 +1049,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_NEXU */ case 20: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_NEXUS, dir, p_ptr->lev * 5, rad); @@ -1059,6 +1060,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_TIME */ case 21: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_TIME, dir, p_ptr->lev * 3, rad); @@ -1069,6 +1071,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_INER */ case 22: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_INERTIA, dir, p_ptr->lev * 4, rad); @@ -1079,6 +1082,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_GRAV */ case 23: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_GRAVITY, dir, p_ptr->lev * 4, rad); @@ -1089,6 +1093,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_SHAR */ case 24: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_SHARDS, dir, p_ptr->lev * 8, rad); @@ -1099,6 +1104,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_PLAS */ case 25: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_PLASMA, dir, p_ptr->lev * 3, rad); @@ -1109,6 +1115,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_WALL */ case 26: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_FORCE, dir, p_ptr->lev * 4, rad); @@ -1119,6 +1126,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_MANA */ case 27: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_MANA, dir, p_ptr->lev * 5, rad); @@ -1129,6 +1137,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_NUKE */ case 28: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_NUKE, dir, p_ptr->lev * 8, 1 + (p_ptr->lev / 20)); @@ -1139,6 +1148,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_NUKE */ case 29: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_NUKE, dir, p_ptr->lev * 8, 1 + (p_ptr->lev / 20)); @@ -1149,6 +1159,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_CHAO */ case 30: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_CHAOS, dir, p_ptr->lev * 4, 2); @@ -1159,6 +1170,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BR_DISI */ case 31: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_DISINTEGRATE, dir, p_ptr->lev * 5, 1 + (p_ptr->lev / 20)); @@ -1172,6 +1184,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_ACID */ case 32: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_ACID, dir, randint(p_ptr->lev * 6) + 20, 2); @@ -1182,6 +1195,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_ELEC */ case 33: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_ELEC, dir, randint(p_ptr->lev * 3) + 20, 2); @@ -1192,6 +1206,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_FIRE */ case 34: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_FIRE, dir, randint(p_ptr->lev * 7) + 20, 2); @@ -1202,6 +1217,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_COLD */ case 35: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_COLD, dir, randint(p_ptr->lev * 3) + 20, 2); @@ -1212,6 +1228,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_POIS */ case 36: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_POIS, dir, damroll(12, 2), 2); @@ -1222,6 +1239,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_NETH */ case 37: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_NETHER, dir, randint(p_ptr->lev * 4) + 20, 2); @@ -1232,6 +1250,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_WATE */ case 38: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_WATER, dir, randint(p_ptr->lev * 4) + 20, 2); @@ -1242,6 +1261,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_MANA */ case 39: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_MANA, dir, randint(p_ptr->lev * 3) + 20, 2); @@ -1252,6 +1272,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BA_DARK */ case 40: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_DARK, dir, randint(p_ptr->lev * 3) + 20, 2); @@ -1268,6 +1289,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* CAUSE_1 */ case 44: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(3, 8)); @@ -1278,6 +1300,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* CAUSE_2 */ case 45: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(8, 8)); @@ -1288,6 +1311,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* CAUSE_3 */ case 46: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(10, 15)); @@ -1298,6 +1322,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* CAUSE_4 */ case 47: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(15, 15)); @@ -1308,6 +1333,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_ACID */ case 48: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ACID, dir, damroll(7, 8) + (p_ptr->lev / 3)); @@ -1318,6 +1344,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_ELEC */ case 49: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ELEC, dir, damroll(4, 8) + (p_ptr->lev / 3)); @@ -1328,6 +1355,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_FIRE */ case 50: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_FIRE, dir, damroll(9, 8) + (p_ptr->lev / 3)); @@ -1338,6 +1366,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_COLD */ case 51: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_COLD, dir, damroll(6, 8) + (p_ptr->lev / 3)); @@ -1348,6 +1377,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_POIS */ case 52: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_POIS, dir, damroll(7, 8) + (p_ptr->lev / 3)); @@ -1358,6 +1388,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_NETH */ case 53: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_NETHER, dir, damroll(5, 5) + (p_ptr->lev / 3)); @@ -1368,6 +1399,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_WATE */ case 54: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_WATER, dir, damroll(10, 10) + (p_ptr->lev / 3)); @@ -1378,6 +1410,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_MANA */ case 55: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(3, 8) + (p_ptr->lev / 3)); @@ -1388,6 +1421,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_PLAS */ case 56: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_PLASMA, dir, damroll(8, 8) + (p_ptr->lev / 3)); @@ -1398,6 +1432,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BO_ICEE */ case 57: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_ICE, dir, damroll(6, 6) + (p_ptr->lev / 3)); @@ -1408,6 +1443,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* MISSILE */ case 58: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MISSILE, dir, damroll(2, 6) + (p_ptr->lev / 3)); @@ -1418,6 +1454,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* SCARE */ case 59: { + int dir; if (!get_aim_dir(&dir)) break; fear_monster(dir, plev); @@ -1428,6 +1465,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* BLIND */ case 60: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_CONFUSION, dir, damroll(1, 8) + (p_ptr->lev / 3)); @@ -1438,6 +1476,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* CONF */ case 61: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_CONFUSION, dir, damroll(7, 8) + (p_ptr->lev / 3)); @@ -1448,6 +1487,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* SLOW */ case 62: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_OLD_SLOW, dir, damroll(6, 8) + (p_ptr->lev / 3)); @@ -1458,6 +1498,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* HOLD */ case 63: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_OLD_SLEEP, dir, damroll(5, 8) + (p_ptr->lev / 3)); @@ -1486,6 +1527,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* HAND_DOOM */ case 65: { + int dir; if (!get_aim_dir(&dir)) break; fire_bolt(GF_MANA, dir, damroll(10, 8) + (p_ptr->lev)); @@ -1504,7 +1546,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_ANIMALS */ case 67: { - for (k = 0; k < 4; k++) + for (int k = 0; k < 4; k++) { summon_specific_friendly(y, x, rlev, SUMMON_ANIMAL, TRUE); } @@ -1579,6 +1621,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) break; } + int dir; if (!get_aim_dir(&dir)) break; (void)fire_beam(GF_AWAY_ALL, dir, plev); @@ -1625,6 +1668,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* ANIM_DEAD -- Use the same code as the nether spell */ case 76: { + int dir; if (!get_aim_dir(&dir)) break; fire_ball(GF_RAISE, dir, 1, 0); @@ -1639,7 +1683,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_THUNDERLORD */ case 79: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_THUNDERLORD, TRUE); } @@ -1653,7 +1697,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* Big hack */ summon_kin_type = r_ptr->d_char; - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, SUMMON_KIN, TRUE); } @@ -1664,7 +1708,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_HI_DEMON */ case 81: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_HI_DEMON, TRUE); } @@ -1675,7 +1719,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_MONSTER */ case 82: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, 0, TRUE); } @@ -1686,7 +1730,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_MONSTERS */ case 83: { - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, 0, TRUE); } @@ -1697,7 +1741,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_ANT */ case 84: { - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, SUMMON_ANT, TRUE); } @@ -1708,7 +1752,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_SPIDER */ case 85: { - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, SUMMON_SPIDER, TRUE); } @@ -1719,7 +1763,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_HOUND */ case 86: { - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, SUMMON_HOUND, TRUE); } @@ -1730,7 +1774,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_HYDRA */ case 87: { - for (k = 0; k < 6; k++) + for (int k = 0; k < 6; k++) { summon_specific_friendly(y, x, rlev, SUMMON_HYDRA, TRUE); } @@ -1741,7 +1785,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_ANGEL */ case 88: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_ANGEL, TRUE); } @@ -1752,7 +1796,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_DEMON */ case 89: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_DEMON, TRUE); } @@ -1763,7 +1807,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_UNDEAD */ case 90: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_UNDEAD, TRUE); } @@ -1774,7 +1818,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_DRAGON */ case 91: { - for (k = 0; k < 1; k++) + for (int k = 0; k < 1; k++) { summon_specific_friendly(y, x, rlev, SUMMON_DRAGON, TRUE); } @@ -1785,7 +1829,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_HI_UNDEAD */ case 92: { - for (k = 0; k < 8; k++) + for (int k = 0; k < 8; k++) { summon_specific_friendly(y, x, rlev, SUMMON_HI_UNDEAD_NO_UNIQUES, TRUE); } @@ -1796,7 +1840,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_HI_DRAGON */ case 93: { - for (k = 0; k < 8; k++) + for (int k = 0; k < 8; k++) { summon_specific_friendly(y, x, rlev, SUMMON_HI_DRAGON_NO_UNIQUES, TRUE); } @@ -1807,7 +1851,7 @@ int use_symbiotic_power(int r_idx, bool_ great, bool_ no_cost) /* S_WRAITH */ case 94: { - for (k = 0; k < 8; k++) + for (int k = 0; k < 8; k++) { summon_specific_friendly(y, x, rlev, SUMMON_WRAITH, TRUE); } -- cgit v1.2.3