From 9e22bbbff2d3c7922c6f05777b306a41b5d56782 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Fri, 8 Jan 2010 22:46:45 +0100 Subject: Import fix from CVS: Make Abomination mimicry cloaks aggravate properly. --- changes.txt | 1 + lib/core/mimc_aux.lua | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/changes.txt b/changes.txt index ff3e998d..def6cae9 100644 --- a/changes.txt +++ b/changes.txt @@ -3,6 +3,7 @@ T.o.M.E 2.3.6 - Don't generate impassable glass walls. - Mark *all* quest monsters properly. - Avoid generating up staircases in selected dungeons. +- Mimicry cloaks of Abomination now aggravate properly. diff --git a/lib/core/mimc_aux.lua b/lib/core/mimc_aux.lua index c37a869b..cea1f4dc 100644 --- a/lib/core/mimc_aux.lua +++ b/lib/core/mimc_aux.lua @@ -90,6 +90,7 @@ add_mimic_shape ["rarity"] = 101, ["duration"] = {20, 100}, ["calc"] = function () - apply_flags(TR1_SPEED + TR1_STR + TR1_INT + TR1_WIS + TR1_DEX + TR1_CON + TR1_CHR, 0, TR3_AGGRAVATE, 0, 0, 0, -10) + apply_flags(TR1_SPEED + TR1_STR + TR1_INT + TR1_WIS + TR1_DEX + TR1_CON + TR1_CHR, 0, 0, 0, 0, 0, -10) + player.xtra_f3 = bor(player.xtra_f3, TR3_AGGRAVATE) end, } -- cgit v1.2.3