From b965ed7b083f1beaf03b52c483f9e7f03d95c883 Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Tue, 29 Dec 2015 11:23:25 +0100 Subject: Move most text files from / to /doc --- changes.txt | 208 ------------------------------------------------------------ 1 file changed, 208 deletions(-) delete mode 100644 changes.txt (limited to 'changes.txt') diff --git a/changes.txt b/changes.txt deleted file mode 100644 index 7835ab9a..00000000 --- a/changes.txt +++ /dev/null @@ -1,208 +0,0 @@ -T.O.M.E 2.4.x (ah) - -Game: - -- Removed Alchemist class from ToME module. They were - horribly broken and encouraged only scummy play. They - were also indirectly responsible for a lot of items - that were junk to every other character class. -- Increased size of the home drastically. - -T.o.M.E 2.3.10 (ah) - -User Interface: - -- Always display list of selectable objects, i.e. remove the option of - pressing '*' to hide list. -- GTK2: Allow running with Shift + arrow keys. (Thanks to Lord - Estraven.) -- SDL fixes. (Thanks to Lord Estraven.) -- System-wide character scores were removed. Use the ladder at - http://angband.oook.cz instead. -- Panic saves are no longer created. Saving state when memory is - likely corrupted seems like a bad idea. -- Remove long-obsolete front-ends. -- Unix: Removed pointless and error-prone signal handling aimed at - preventing cheating. -- Removed gamma correction. - -Game: - -- Killerbunnies: Character dump now lists companions. -- Killerbunnies: Fix dodge messages. -- Imported Theme 1.2.0 since this excellent module by Furiosity seems - to not be downloadable any more. -- Further Thaumaturgy tweaks by Lord Estraven - -Build: - -- Setuid support REMOVED; do NOT install ToME as setuid! -- Fixes for system installation. Thanks to 'darwin' for reporting. -- Fix linking problem with the 'curses' front-end. -- Add DEBUG.txt file for information on enabling debugging in builds. - - - -T.o.M.E 2.3.9 (ah) - -User Interface: - -- Always display list of selectable objects immediately - instead of requiring user to press '*'. -- Fix display issues with extremely wide terminals. -- Automatizer: Fix memory corruption issues. -- Remove obsolete and pointless options. - -Game: - -- Items are now immediately pseudo-identified upon pickup. -- Psycometry now always Identifies regardless of level. -- Remove the need to instantly leave for a certain quest. Lots - of players would get caught out by this. -- A few Mindcraft powers now scale with skill level. (Credit - for these goes to Lord Estraven.) -- "Far reaching attack" now works for *all* polearms. -- Fixes and tweaks for Thaumaturgy to make view/area spells less - overpowered and to make bolt/ball spells more useful. (Credit - goes to Lord Estraven.) - -T.o.M.E 2.3.8 (ah) - -Game: - -- Fix duration display for the Shapeshift Mimicry power. Thanks - to morchant for the fix. -- Fix for creating "inventory" and "equipment" rules from the - Automatizer UI. Thanks to morchant for the fix. -- Fix for Lua code which should hopefully get things working better - for OpenBSD users. Thanks to Kernigh for the patch. -- Change "molten glass wall" to use a different internal code to - hopefully avoid clashes with modules such as Theme. -- Removed the check on low fuel on your light source when traveling. - It doesn't make sense since you can already travel without any light - equipped. - -Build System: - -- Added support for building the GTK2 interface; only lightly tested. -- Added support for building on Windows with MinGW. Thanks to wino45 - for help with this. -- Miscellaneous fixes to the CMake files. Thanks to Kernigh for - contributing these. - -T.o.M.E 2.3.7 (ah) - -- Remove item pval from antimagic field strength calculation since it - may be both non-zero and invisible (to the player). -- Miscellaneous 64 bit fixes. -- Fix Lua errors when hitting while choosing spell. -- Killerbunnies: Automatizer: Add patch which adds new - and rules. -- Killerbunnies: Add "you do not know all your fate" to Fate menu - if you haven't been discovered all your fates. -- Killerbunnies: Display a message if trying to activate Piercing Shots - without the necessary skill levels. - -T.o.M.E 2.3.6 (ah) - -- Don't generate impassable glass walls. -- Mark *all* quest monsters properly. -- Avoid generating up staircases in selected dungeons. -- Mimicry cloaks of Abomination now aggravate properly. -- Properly handle item set effects with certain traps. -- Fix crash bug during character dumps. -- Misc. Mimicry fixes. -- Prevent immunities from Balrog Form persisting too long. -- Fix for loading/saving on Linux distribution using Fortify. -- Fix for module directory paths. -- Fix miscellaneous problems on 64-bit platforms. -- Princess room should now always be generated. -- Extra Blows applies to barehand combat too. - - - - - - -T.o.M.E 2.3.5 aka "Into the unknown" changes - -Interface changes: -- The X11 and Xaw interfaces now save the dungeon and player when the - window is closed. -- Fixed cpu churning bug that occurs when using certain window managers and - ToME is maximized. - -Gameplay changes: -- Player speed now set correctly when Demon Hide corruption is enabled. -- ToME now correctly sets various Balrog flags when player in Balrog form. -- ToME now correctly sets the teleport flags when teleport corruption is - enabled. -- ToME now uses the qrand7.map file when generating princess quests. -- Bigs changes for generate.c to get it to produce the princess and thrain - rooms. Also code clean up of room geranation code. - -Object changes: -- Slings of Buckland can now be generated. -- Wiki Bug 510. Added the WIELD_CAST flag to all artifact instruments to - fix problems when casting spells. - -Misc changes: -- Fixed small typo in the commands help file. -- Added help for the Mathom House. -- Fixed various compile time warnings in various files. -- Added makefile support for main-gtk2.c in makefile.std -- Values found in documentation for spectral race modifiers now match values - found in p_info.txt. -- Wiki Bug 837. Removed references to old inscriptions handling code in - documentation. -- Wiki Bug 564. Do not use the word 'restrict' as a variable name anymore. - It conflicts with keywords used by the Sun Studio Compiler. -- Wiki Bug 517. Fixed incorrect descriptoin of artifacts in help files. -- Changed description of Disarm spell to more accurately reflect what it - does. -- ToME now correctly compiles main-gtk2.c on 64-bit machines. - -Bug fixes: -- Wiki Bugs 841, 405, 360. Changes to get ToME to correctly build 64-bit - executables. -- Applied killerbunnies patch to identify objects on grid before squelching. -- Applied killer bunnies patch to keep the fate "you are fated to find - something special" from creating something special with an inappropriate - base object. -- Applied killerbunnies patch stops symbiotes from gaining levels simply - by being hypnotized and released. -- ToME now saves tim_fly, tim_poison, tim_regen and tim_regen_power. -- Stores now display the inventory correctly after a purchase. -- The race the legends display now works correctly with more than 10 dead - characters in history. -- Characters are no longer generated with 0 mana points. -- Wiki Bug 839. ToME no longer penalizes an object when it is not actually - cursed. -- Wiki Bug 838. The melee style will now switch correctly from Bear to the - primary melee style when switching out of Bear form. -- Wiki Bug 826. The inventory and equipment windows now update when the - player identifies the entire pack or uses the *Greater Identify* spell. -- Wiki Bug 819. No more bogus level leaving messages. -- Wiki Bug 722. ToME no longer crashes purple staircases have been trapped. -- Wiki Bug 624. Ensure savefiles go to save and not scpt when using modules. -- Wiki Bug 537. Partial fix of infinite loop during stair allocation on - small levels. -- Wiki Bug 530. ToME no longer drops items inappropriately when changing - melee styles. -- Wiki Bug 528. Character dumps now show the correct number of princess and - lost sword quests. -- Wiki Bug 526. ToME no longer enters an infinite loop when fighting in - bare-hand combat sylte and bare-hand skill is < 1. -- Wiki Bug 523. All types of recall check if the user really wants to leave - a unique level. -- Wiki Bug 506. ToME no longer crashes attempting to drop non-existant - artifacts. -- Wiki Bug 419. Use SKILL_BOULDER instead of SKILL_ARCHERY when throwing - a boulder. -- Wiki Bug 411. Black breath no longer gets 3 chances to happen. -- Wiki Bug 394 and 393. Inertia Control autocasting can no longer cast a - spell when antimagic field > 0 or when wielding a dark sword. -- Wiki Bug 334. Companions are no longer saved in dungone save files. -- Work around Mac OS 10.4.11 getlogin() bug - Neil -- Wiki Bug 397. ToME no longer crashes on XP and Vista systems when viewing - quests or other info from the knowledge menu. -- cgit v1.2.3