From 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f Mon Sep 17 00:00:00 2001 From: Manoj Srivastava Date: Wed, 14 May 2014 23:54:09 -0700 Subject: tome (2.3.11-ah-2) unstable; urgency=low * Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive --- debian/control | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 debian/control (limited to 'debian/control') diff --git a/debian/control b/debian/control new file mode 100644 index 00000000..65950528 --- /dev/null +++ b/debian/control @@ -0,0 +1,59 @@ +Source: tome +VCS-Git: git://anonscm.debian.org/users/srivasta/debian/tome.git +VCS-Browser: http://anonscm.debian.org/gitweb/?p=users/srivasta/debian/tome.git;a=summary +Section: non-free/games +Priority: optional +Maintainer: Manoj Srivastava +Build-Depends: libxaw7-dev, debhelper (>= 9.0.0), + libncurses5-dev | libncurses-dev | ncurses-dev, + libsdl1.2-dev | libsdl-dev, libsdl-mixer1.2-dev, + libsdl-gfx1.2-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, + libsdl-net1.2-dev, dpkg-dev (>= 1.16.0), cmake +Standards-Version: 3.9.5.0 + +Package: tome +Architecture: any +Depends: ${shlibs:Depends}, ${misc:Depends} +Description: single-player text-based roguelike dungeon simulation game + Tome, short for Troubles of Middle Earth, is a single-player, + text-based, dungeon simulation derived from the game angband, which + in turn is derived from the older game Moria, which was in turn based + on Rogue. It is often described as a "roguelike" game because the + look and feel of the game is still quite similar to Rogue. + . + In tome, the player may choose from a number of races and classes + when creating a character, and then "run" that character over a + period of days, weeks, even months, attempting to win the game by + defeating Morgoth, who lurks somewhere in the depths of the dungeon. + . + The ultimate goal of the game is to develop a character strong enough + to defeat Morgoth, who resides on dungeon level 100. Upon doing so, + you will receive the exalted status of "winner" and your character may + retire. + . + The first main difference from Angband a new player to ToME will need + to be aware of is that it has implemented a skills based system where + instead of the adventurer automatically improving in their abilities + as they become more experienced, they get 5 skill points to spend on + their character's abilities and can therefore customise what type of + character they play. See the skills help file for details + . + The second major difference is that the main dungeon from Angband has + been split into 4 "dungeons", each of which cover a different + portion of the dungeon's levels. Note that not all of the places are + actually "dungeons" - some are caves, forests, etc. + . + The third main difference between Vanilla Angband and ToME is the + difference in character classes and races, as well as a very + different magic system. ToME also offers the player the ability to + undertake a series of quests. It is not required for any adventurer + to undertake the fixed quests, but they can result in some nice + rewards. + . + Morgoth was 'the Dark Enemy of Middle-Earth' during its First Age. He + was banished by the Valar (offspring of Eru, "god" of J.R.R. + Tolkien's world) at the end of the First Age and thus never appears + in The Lord of the Rings, set during the Third Age. Sauron, who does + figure into those tales, was the most powerful of his servants. Read + Tolkien's 'The Silmarillion' for more on the legends of Middle-Earth. + Angband is a reference to Morgoth's "prison of iron." -- cgit v1.2.3