From 17b80947b08764700c4162e443fc6956b758486d Mon Sep 17 00:00:00 2001 From: Bardur Arantsson Date: Sun, 27 Mar 2016 15:46:59 +0200 Subject: Reformat flags in *.txt files to be more tool-friendly This means we have a *lot* of added lines, but on the upside it's much simpler to use simple text-based tools and we get rid of a lot of purely boilerplate code --- lib/edit/f_info.txt | 781 ++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 640 insertions(+), 141 deletions(-) (limited to 'lib/edit/f_info.txt') diff --git a/lib/edit/f_info.txt b/lib/edit/f_info.txt index 5ab0cbdc..939af78e 100644 --- a/lib/edit/f_info.txt +++ b/lib/edit/f_info.txt @@ -25,39 +25,62 @@ F:FLOOR N:1:open floor G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT # 0x02 -> fountain N:2:fountain G:_:w -F:FLOOR | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:The liquid here seems magical. # 0x03 --> glyph of warding N:3:glyph of warding G:;:y -F:FLOOR | NOTICE | SUPPORT_LIGHT | CAN_RUN | REMEMBER +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is a mighty spell of protection here. # 0x04 --> open door N:4:open door G:':U -F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR +F:CAN_RUN +F:DOOR +F:FLOOR +F:NOTICE +F:REMEMBER # 0x05 --> broken door N:5:broken door G:':U -F:FLOOR | NOTICE | REMEMBER | CAN_RUN | DOOR +F:CAN_RUN +F:DOOR +F:FLOOR +F:NOTICE +F:REMEMBER # 0x06 --> up stairs (perm) N:6:up staircase G:<:w -F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is an up staircase here. D:1:You cannot tunnel a stair. @@ -65,60 +88,102 @@ D:1:You cannot tunnel a stair. N:7:down staircase G:>:w -F:FLOOR | PERMANENT | NOTICE | SUPPORT_LIGHT | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER +F:SUPPORT_LIGHT D:0:There is a down staircase here. D:1:You cannot tunnel a stair. N:8:quest entrance G:>:y -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a quest entrance. N:9:quest exit G:<:y -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a quest exit. N:10:quest down level G:>:r -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:11:quest up level G:<:r -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:12:town exit G:>:g -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER N:13:shaft down G:>:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a shaft down here. D:1:You cannot tunnel a shaft. N:14:shaft up G:<:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a shaft up here. D:1:You cannot tunnel a shaft. # 0x0F -> empty fountain N:15:fountain G:_:D -F:FLOOR | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:The fountain seems empty. N:16:web G:+:y -F:CAN_PASS | NOTICE | WEB | NOTICE | TUNNELABLE +F:CAN_PASS +F:NOTICE +F:NOTICE +F:TUNNELABLE +F:WEB D:1:You tunnel through the web. D:2:a web blocking your way # Trap -- the flags are not used by the program N:17:trap G:^:w -F:FLOOR | NOTICE | REMEMBER +F:FLOOR +F:NOTICE +F:REMEMBER # 0x12 --> 0x1F -- UNUSED @@ -127,8 +192,14 @@ F:FLOOR | NOTICE | REMEMBER N:32:door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 1) @@ -136,8 +207,14 @@ D:1:You bash the boor. N:33:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 2) @@ -145,8 +222,14 @@ D:1:You bash the boor. N:34:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 3) @@ -154,8 +237,14 @@ D:1:You bash the boor. N:35:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 4) @@ -163,8 +252,14 @@ D:1:You bash the boor. N:36:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 5) @@ -172,8 +267,14 @@ D:1:You bash the boor. N:37:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 6) @@ -181,8 +282,14 @@ D:1:You bash the boor. N:38:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> locked door (power 7) @@ -190,8 +297,14 @@ D:1:You bash the boor. N:39:locked door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | REMEMBER | DOOR +F:CAN_PASS +F:DOOR +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 0) @@ -199,8 +312,13 @@ D:1:You bash the boor. N:40:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 1) @@ -208,8 +326,13 @@ D:1:You bash the boor. N:41:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 2) @@ -217,8 +340,13 @@ D:1:You bash the boor. N:42:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 3) @@ -226,8 +354,13 @@ D:1:You bash the boor. N:43:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 4) @@ -235,8 +368,13 @@ D:1:You bash the boor. N:44:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 5) @@ -244,8 +382,13 @@ D:1:You bash the boor. N:45:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 6) @@ -253,8 +396,13 @@ D:1:You bash the boor. N:46:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x2x --> jammed door (power 7) @@ -262,8 +410,13 @@ D:1:You bash the boor. N:47:jammed door G:+:U M:32 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | REMEMBER | NOTICE +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:REMEMBER F:TUNNELABLE +F:WALL D:1:You bash the boor. # 0x30 --> secret door @@ -271,36 +424,55 @@ D:1:You bash the boor. N:48:secret door G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | DOOR +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:DOOR +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You tunnel. # 0x31 --> rubble N:49:pile of rubble G:::w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE -F:CAN_FLY | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You dig in the rubble. # 0x32 --> magma vein N:50:magma vein G:%:s -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x33 --> quartz vein N:51:quartz vein G:%:w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x34 --> magma vein + treasure @@ -308,9 +480,14 @@ D:1:You tunnel into the quartz vein. N:52:magma vein G:%:s M:50 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x35 --> quartz vein + treasure @@ -318,36 +495,55 @@ D:1:You tunnel into the magma vein. N:53:quartz vein G:%:w M:51 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x36 --> magma vein + known treasure N:54:magma vein with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the magma vein. # 0x37 --> quartz vein + known treasure N:55:quartz vein with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the quartz vein. # 0x38 --> granite wall -- basic N:56:granite wall G:#:w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x39 --> granite wall -- inner @@ -355,9 +551,13 @@ D:1:You tunnel into the granite wall. N:57:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3A --> granite wall -- outer @@ -365,9 +565,13 @@ D:1:You tunnel into the granite wall. N:58:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3B --> granite wall -- solid @@ -375,110 +579,172 @@ D:1:You tunnel into the granite wall. N:59:granite wall G:#:w M:56 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the granite wall. # 0x3C --> permanent wall -- basic (perm) N:60:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3D --> permanent wall -- inner (perm) N:61:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3E --> permanent wall -- outer (perm) N:62:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 0x3F --> permanent wall -- solid (perm) N:63:permanent wall G:#:w M:60 -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:64:explosive rune G:*:R -F:FLOOR | CAN_LEVITATE | CAN_FLY | NOTICE | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:NOTICE +F:SUPPORT_LIGHT D:0:This rune seems unstable. N:65:Straight Road startpoint G:*:w -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:66:section of the Straight Road G:*:B -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:67:section of the Straight Road G:*:b -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:68:section of the Straight Road G:*:B -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:69:section of the Straight Road G:*:b -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:70:section of the Straight Road G:*:W -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:71:section of the Straight Road (discharged) G:*:W -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:72:Straight Road exit G:*:w -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER N:73:corrupted section of the Straight Road G:*:D -F:FLOOR | REMEMBER | NOTICE +F:FLOOR +F:NOTICE +F:REMEMBER # 74 --> shop N:74:Building G:1:U -F:FLOOR | PERMANENT | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER # 75 --> 78 Quests index N:75:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:76:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:77:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:78:permanent wall G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL # 79 --> 83 UNSUSED @@ -486,94 +752,136 @@ N:84:stream of shallow water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER F:SUPPORT_GROWTH +F:SUPPORT_LIGHT # -1 = player level N:85:pool of deep lava G:.:R E:-1d2:1:FIRE -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:You move across the deep lava. N:86:stream of shallow lava G:.:r E:-1d1:1:FIRE -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:You move across the shallow lava. N:87:dark pit G:#:D -F:CAN_LEVITATE | CAN_FLY -F:NO_WALK | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE F:DONT_NOTICE_RUNNING +F:NO_WALK +F:SUPPORT_LIGHT D:0:Ohhh, it is dark and deep. N:88:dirt G:.:U -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT N:89:patch of grass G:.:G -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH +F:SUPPORT_LIGHT N:90:ice G:.:W E:1d1:50:ICE -F:FLOOR | NOTICE +F:FLOOR +F:NOTICE N:91:sand G:.:y -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:92:dead tree G:#:D -F:CAN_FLY | CAN_PASS -F:WALL | NO_WALK | NO_VISION | NOTICE +F:CAN_FLY +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You chop away at the dead tree. D:2:a tree blocking your way N:93:ash G:.:s -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:94:mud G:.:u -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH N:95:ice wall G:#:W -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the ice wall... #BOh chilly#w. D:2:an ice wall blocking your way N:96:tree G:#:G -F:CAN_FLY | CAN_PASS | SUPPORT_LIGHT -F:WALL | NO_WALK | NO_VISION +F:CAN_FLY +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You chop away at the tree. D:2:a tree blocking your way N:97:mountain chain G:^:U -F:CAN_CLIMB | CAN_PASS | SUPPORT_LIGHT -F:WALL | NO_WALK | NO_VISION +F:CAN_CLIMB +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK F:PERMANENT +F:SUPPORT_LIGHT +F:WALL D:1:You cannot tunnel into such a hard stone. D:2:a hard stone block blocking your way @@ -581,9 +889,13 @@ D:2:a hard stone block blocking your way N:98:sandwall G:#:y -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way @@ -592,9 +904,13 @@ D:2:a sandwall blocking your way N:99:sandwall G:%:y M:98 -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily dig into the sandwall. D:2:a sandwall blocking your way @@ -602,16 +918,23 @@ D:2:a sandwall blocking your way N:100:sandwall with treasure G:*:o -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK F:TUNNELABLE +F:WALL D:1:You easily tunnel into the sandwall. D:2:a sandwall blocking your way N:101:high mountain chain G:^:W -F:WALL | NO_WALK | NO_VISION | PERMANENT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL D:1:This rock is far too hard. D:2:a very hard stone block blocking your way @@ -620,46 +943,71 @@ G:.:v S:v:R:r:v:R:r:D E:1d1:40:NETHER F:ATTR_MULTI -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR # A diggable glass wall. N:103:molten glass wall G:.:B -F:NO_WALK | WALL | CAN_PASS | TUNNELABLE | NOTICE +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:TUNNELABLE +F:WALL D:1:You tunnel into the molten glass wall... D:2:a molten glass wall blocking your way N:160:Void Jumpgate G:+:v -F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:A dark rift opens to the void here. ###### Here are the altars. ###### N:161:Altar of Being G:0:W -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You feel at peace. N:162:Altar of Winds G:0:B -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You grow a desire to become a bird. N:163:Altar of Force G:0:R -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You grow a desire to fight evil. N:164:Altar of Darkness G:0:D -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:Images of pain and death fill your mind. N:165:Altar of Nature G:0:g -F:FLOOR | REMEMBER | NOTICE | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:REMEMBER D:0:You feel the desire to walk in a great forest. # XXX @@ -674,20 +1022,30 @@ D:0:You feel the desire to walk in a great forest. # Used as a marker for random quests N:172:open floor G:.:w -F:FLOOR | CAN_RUN | DONT_NOTICE_RUNNING +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH # Underground Tunnel N:173:Underground Tunnel G:#:s -F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Tainted water N:174:stream of tainted water G:~:u -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT N:175:monster trap G:;:v @@ -695,14 +1053,22 @@ F:FLOOR N:176:Void Jumpgate G:+:v -F:FLOOR | REMEMBER | NOTICE | PERMANENT | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:A dark rift opens to the void here. N:177:lava wall G:#:R S:R:R:r:r:U:u:R F:ATTR_MULTI -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL D:1:The lava is far too hot to tunnel into it. D:2:a lava wall blocking your way @@ -711,33 +1077,51 @@ G:%:v S:R:R:y:v:y:v:R E:150d2:1:HELL_FIRE F:ATTR_MULTI -F:FLOOR | REMEMBER | NOTICE | PERMANENT +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:This fire is so powerful it could destroy even the most powerful artifacts. N:179:path to the next area G:>:w -F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a path leading to the next area here. D:1:You cannot tunnel a path. N:180:path to the previous area G:<:w -F:FLOOR | PERMANENT | NOTICE | REMEMBER | CAN_RUN +F:CAN_RUN +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:0:There is a path leading to the previous area here. D:1:You cannot tunnel a path. N:181:field G:::g -F:FLOOR | PERMANENT | NOTICE | REMEMBER F:DONT_NOTICE_RUNNING +F:FLOOR +F:NOTICE +F:PERMANENT +F:REMEMBER D:1:You cannot tunnel a field. N:182:Ekkaia, the Encircling Sea G:*:b S:b:b:b:b:b:b:B F:ATTR_MULTI -F:WALL | NO_WALK | NO_VISION | PERMANENT | SUPPORT_LIGHT F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL N:183:void G: :d @@ -751,97 +1135,159 @@ N:187:pool of deep water G:~:b S:b:b:b:b:b:b:B F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY +F:CAN_LEVITATE +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Glass wall -- can see but not pass N:188:glass wall G:.:B -F:NO_WALK | WALL | PERMANENT | NOTICE F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:PERMANENT +F:WALL D:1:This glass seems to be totaly impenetrable. D:2:a glass wall blocking your way # Illusion wall -- can't see but can pass N:189:illusion wall G:#:w -F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:FLOOR +F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT D:0:Looks like this wall is not so real. # Grass roof N:190:Grass roof G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass roof top N:191:grass roof top G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass roof chimney N:192:grass roof chimney G:#:y -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof N:193:brick roof G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof top N:194:brick roof top G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # brick roof chimney N:195:brick roof chimney G:#:r -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # window N:196:window G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # small window N:197:small window G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # rain barrel N:198:rain barrel G:#:w -F:WALL | NO_WALK | NO_VISION | PERMANENT | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:WALL # grass with flowers N:199:grass with flowers G:;:G -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:SUPPORT_GROWTH # cobblestone road N:200:cobblestone road G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR # cobblestone with outlet N:201:cobblestone with outlet G:.:w -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR N:202:small tree G:#:g -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT # Just to have a town entrance picture N:203:town G:*:w -F:FLOOR | NOTICE +F:FLOOR +F:NOTICE # Underground Tunnel N:204:Underground Tunnel G:^:U -F:FLOOR | REMEMBER | SUPPORT_LIGHT | DONT_NOTICE_RUNNING | CAN_RUN +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT D:0:Oh, an underground tunnel! # Fire @@ -851,58 +1297,92 @@ S:y:y:y:R:r:y:R E:-1d2:1:FIRE D:0:The blazing fire burns you! F:ATTR_MULTI -F:FLOOR | CAN_FLY | REMEMBER | SUPPORT_LIGHT +F:CAN_FLY F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Permanent rubble -- town use N:206:pile of rubble G:::w -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE -F:CAN_FLY | SUPPORT_LIGHT | PERMANENT +F:CAN_FLY +F:CAN_PASS +F:NOTICE +F:NO_VISION +F:NO_WALK +F:PERMANENT +F:SUPPORT_LIGHT +F:WALL D:1:Looks like this pile of rubble is quite hard. # Rocky ground - rougher terrain. N:207:rocky ground G:.:s -F:FLOOR | SUPPORT_LIGHT | CAN_RUN +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:SUPPORT_LIGHT # cloud-like vapour. Floor for Eru's temple N:208:cloud-like vapour G:.:W S:W:B:B:W:w:W:B -F:FLOOR | CAN_LEVITATE | CAN_FLY | SUPPORT_LIGHT -F:ATTR_MULTI | CAN_RUN | DONT_NOTICE_RUNNING +F:ATTR_MULTI +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR +F:SUPPORT_LIGHT # condensing water N:209:condensing water G:~:B S:B:B:B:B:B:B:b F:ATTR_MULTI -F:FLOOR | CAN_LEVITATE | CAN_FLY | REMEMBER | SUPPORT_LIGHT | CAN_RUN +F:CAN_FLY +F:CAN_LEVITATE +F:CAN_RUN F:DONT_NOTICE_RUNNING +F:FLOOR +F:REMEMBER +F:SUPPORT_LIGHT # Dense mist. Can pass through, but not see through N:210:dense mist G:#:w S:w:W:s:s:s:w:w -F:FLOOR | NO_VISION | REMEMBER | SUPPORT_LIGHT -F:ATTR_MULTI | DONT_NOTICE_RUNNING +F:ATTR_MULTI +F:DONT_NOTICE_RUNNING +F:FLOOR +F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT D:0:You wander through the mist. D:1:You cannot tunnel through mist! # Hail-stone wall N:211:hail-stone wall G:#:W -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT +F:CAN_PASS F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT F:TUNNELABLE +F:WALL D:1:You tunnel into the hail-stone wall. N:212:dead small tree G:#:D -F:FLOOR | DONT_NOTICE_RUNNING | CAN_RUN | SUPPORT_LIGHT | REMEMBER +F:CAN_RUN +F:DONT_NOTICE_RUNNING +F:FLOOR F:NO_VISION +F:REMEMBER +F:SUPPORT_LIGHT # New features for the Maps of Lord Dimwit @@ -910,27 +1390,46 @@ F:NO_VISION N:213:copper pillar G:#:u S:u:u:u:o:u:u:u -F:WALL | NO_WALK | CAN_PASS | NO_VISION | NOTICE | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | ATTR_MULTI +F:ATTR_MULTI +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT +F:WALL D:1:The copper is too tough to tunnel through. D:2:a copper pillar blocking your way N:214:ethereal wall G:.:w -F:WALL | NO_WALK | PERMANENT | NOTICE | DONT_NOTICE_RUNNING +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:PERMANENT +F:WALL D:1:You can't even see your obstruction! D:2:an unseen force blocking your way N:215:glacial wall G:#:B -F:WALL | NO_WALK | CAN_PASS | NO_VISION | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | TUNNELABLE +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NO_VISION +F:NO_WALK +F:SUPPORT_LIGHT +F:TUNNELABLE +F:WALL D:1:You tunnel into the glacial wall... #BOh chilly#w. D:2:a hard glacial wall blocking your way N:216:battlement G:#:w -F:NO_WALK | CAN_PASS | NOTICE | SUPPORT_LIGHT -F:DONT_NOTICE_RUNNING | TUNNELABLE +F:CAN_PASS +F:DONT_NOTICE_RUNNING +F:NOTICE +F:NO_WALK +F:SUPPORT_LIGHT +F:TUNNELABLE D:1:You tunnel into the battlement. D:2:a hard stone battlement blocking your way -- cgit v1.2.3