From 4f8b58cc5366bfc2ea3b56fe6ff0443464d10f0f Mon Sep 17 00:00:00 2001 From: Manoj Srivastava Date: Wed, 14 May 2014 23:54:09 -0700 Subject: tome (2.3.11-ah-2) unstable; urgency=low * Modified the install paths to deploy to the FHS compliant /usr/games/tome and /var/games/tome, as we have always done * This is a major change, and includes theming. Some of the options have changed. Because of this, the manual page has been removed; there is a command line help option and in game help until the manual page is rewritten. # imported from the archive --- lib/edit/s_factory.map | 238 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 238 insertions(+) create mode 100755 lib/edit/s_factory.map (limited to 'lib/edit/s_factory.map') diff --git a/lib/edit/s_factory.map b/lib/edit/s_factory.map new file mode 100755 index 00000000..111829f1 --- /dev/null +++ b/lib/edit/s_factory.map @@ -0,0 +1,238 @@ +# Map "s_factory.map" +# +# Special Level "Foul Factory" in the Illusory Castle +# +# Created for ToME 3.x on 11/11/2003 +# Written by Lord Dimwit (lorddimwit@hotmail.com) +# +# Middle-game dungeon +# Comments: This level isn't designed to kill the player, really, just +# induce such severe aggravation that their head explodes. There are +# two parts of it, the "abusive trickery" part that leads the player +# through a horrendous maze of strategically placed glass walls, permanent +# walls, and ethereal walls (like permanent walls only invisible, very awful), +# followed by a "Factory" stage that follows more traditional patterns of +# throwing monsters systematically at the player. + +# Backported to ToME 2.x by Massimiliano Marangio on 02/07/2004 + +# Replaced the letter : by R for Rubble +# Changed the starting position to 21:51 +# Corrected the exits of the jumpgates + +### F:::::::::: + +### Terrain Features + + +# Permanent wall +F:X:61:4 + +# Fake wall +F:I:189:0 + +# Ethereal wall +F:#:214:0 + +# Copper Pillar +F:;:213:0 + +# Mountains +F:M:97:0 + +# granite +F:G:57:4 + +# Floor +F:.:1:0 + +# Deep Water +F:~:187:4 + +# Ash +F:,:93:4 + +# Fire +F:%:205:0 + +# Deep lava +F:L:85:0 + +# Shallow lava +F:l:86:0 + +# Glass Wall +F:_:188:0 + +# Rubble +F:R:49:0 + +# Trees +F:T:96:0 + +# Tainted water +F:t:174:0 + +# Chasm +F:C:87:0 + +# up staircase +F:<:6:0 + +# down staircase +F:>:7:0 + +# between gate 1 +F:1:160:6:0:0:0:0:0:845 + +# between gate 2 +F:2:160:6:0:0:0:0:0:846 + +# between gate 3 +F:3:160:6:0:0:0:0:0:4370 + +# between gate 4 +F:4:160:6:0:0:0:0:0:3339 + +# between gate 5 +F:5:160:6:0:0:0:0:0:4119 + +# between gate 6 +F:6:160:6:0:0:0:0:0:6659 + +# between gate 7 +F:7:160:6:0:0:0:0:0:9257 + +# between gate 8 +F:8:160:6:0:0:0:0:0:8018 + +# between gate 9 +F:9:160:6:0:0:0:0:0:9298 + +# between gate A +F:A:160:6:0:0:0:0:0:805 + +# between gate B +F:B:160:6:0:0:0:0:0:831 + +# between gate D +F:D:160:6:0:0:0:0:0:809 + +# between gate E +F:E:160:6:0:0:0:0:0:2826 + +# between gate F +F:F:160:6:0:0:0:0:0:2831 + +# between gate H +F:H:160:6:0:0:0:0:0:4631 + +# between gate J +F:J:160:6:0:0:0:0:0:7198 + +# between gate K +F:K:160:6:0:0:0:0:0:7990 + +# between gate N +F:N:160:6:0:0:0:0:0:9253 + +# Treasure on floor +F:$:1:0:0:*65 + +# Trap (random) on floor +F:^:1:0:0:0:0:0:* + + +### Monsters + +# Eog Golem on floor +F:g:1:0:530 + +# Clay Golem on floor +F:a:1:0:261 + +# Aquatic Golem in water (OK, just for show) +F:?:187:0:899 + +# Stone Golem on floor +F:b:1:0:323 + +# Iron Golem on floor +F:c:1:0:367 + +# Colbran on floor +F:d:1:0:435 + +# Mithril golem on floor +F:e:1:0:464 + +# Colossus on floor +F:f:1:0:558 + +# Drolem on floor +F:h:1:0:691 + +# Demonic Q on shallow lava +F:Q:86:0:727 + +# Livingstone on floor +F:i:1:0:336 + +# Random monster (upto 8 levels ood) on normal floor +F:&:1:0:*58 + + +### Items + +# Broken Stick +F:s:1:0:0:727 + + +### Guaranteed Items + +# The Boots of the Machine +F:*:205:0:0:0:0:218 + + +### Level layout + +D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX +D:X..e.e...I.......Xe..c.a..ca.c.....1X..3..XQQX,llllllllllllll2XX#Gi.X.X..XLABLX..X +D:X.XXX...XXX.....XXXe.c..XXX__XX__XXXX.;.;.XllX,ll,ll,XXXXXXXXXXi.X#.XiXXXXL%%LXXXX 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